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The Elder Scrolls Online
Fallout Jun 06, 2019 Fallout 76: Inside the Vault – Upcoming Combat Improvements
In the latest Inside the Vault, we’re sharing a preview of several combat improvements that are headed to Fallout 76 with the arrival of Patch 10 this month. View 
DOOM Jan 31, 2020 Designing Demons – How id Software approaches DOOM Eternal’s enemies
Learn how some of Hell’s legions were created – and how to beat ‘em. View 
The Elder Scrolls Nov 02, 2022 The Elder Scrolls: Legends Events Calendar – November 2022
See what events are coming up this month in The Elder Scrolls: Legends! View 
QUAKE Aug 04, 2016 Quake Champions – Gameplay Trailer and New Details
During the QuakeCon 2016 keynote speech, id Software Studio Director Tim Willits took to the stage to unveil an armory of new Quake Champions details. The presentation was full of blazingly fast action, juicy gibs and explosive rocket jumps, and it closed out with the world premiere of the first Quake Champions gameplay trailer. View 
Dishonored Nov 17, 2016 Dishonored 2 – Launch FAQ & PC Update
Dishonored 2 has Gone Gold! With ten days left before launch, we look forward to welcoming everyone to the Empire of the Isles on November 11 (or one day earlier if you pre-order). View 
The Elder Scrolls Sep 20, 2018 Everything you need to know about the new Elder Scrolls: Legends experience
Have questions about The Elder Scrolls: Legends’ upcoming refresh? We’ve got answers! View 
The Elder Scrolls Jul 30, 2019 The Elder Scrolls: Legends 2.12 Patch Notes
Soul Trapping enhancements, chat improvements, animations tweaks, multiple sound and many bug fixes! View 
DOOM Dec 08, 2020 Play DOOM Eternal on Nintendo Switch today!
Switch and Tear! Gear up and save Earth from hordes of demons anywhere you go. View 
QUAKE Oct 11, 2018 A new mode and Champion swing their way into Quake Champions!
Defend the Slipgate and rappel your way to victory with Athena today! View 
Fallout Oct 22, 2018 A Note to Our Fans
As a development studio, we’ve taken a lot of journeys. We’ve tried not to repeat ourselves, yet all our games have a similar DNA. In 2015, we decided to try something very new, and very scary for us – take one of our worlds and make it online only. View