News
The Elder Scrolls Online
The Elder Scrolls Aug 29, 2019 The Elder Scrolls: Legends 2.13 Patch Notes
User interface enhancements, Events system, dual spectator, card reveal tech, gameplay fixes and balance changes! View 
The Elder Scrolls Jan 28, 2019 The Elder Scrolls: Legends - January 2019 Monthly Reward Card
Learn about our first monthly reward card for 2019: Renegade Magister! View 
DOOM Dec 01, 2019 Submit your DOOM fan art – December’s Theme: Movie Posters
Don’t forget your popcorn. View 
QUAKE Jul 20, 2018 EARLY ACCESS ELO SKILL RESET 26.07.2018 FAQ
In an effort to create even better matchmaking, we are deploying an Early Access ELO skill and ranking reset. This means that everyone’s skill ranking (both Ranked & Unranked) will start you off fresh; as if logging into game for the first time View 
Indiana Jones Oct 23, 2025 Indiana Jones and the Great Circle™, Fallout & More Come to Amazon Luna
A handful of Bethesda Softworks titles have landed on Amazon Luna, Amazon’s cloud gaming service! View 
The Elder Scrolls Jul 27, 2022 Enter the Grand Melee July 29
Legends’ premier competitive event returns this weekend. View 
DOOM Nov 27, 2019 Did You Know? – A Tip from The Professionals
Got a Cyberdemon problem? Time to consult the pros. View 
The Elder Scrolls Online May 15, 2017 The Solo Player’s Guide to The Elder Scrolls Online: Morrowind
If you’ve spent much time in role-playing games – especially Elder Scrolls games – chances are you’ve honed your solo adventuring skills to a fine edge. Most games of the genre are singularly, er, singular affairs, where it’s you against the world. And maybe you think those skills wouldn’t transfer to the massively multiplayer universe of The Elder Scrolls Online. View 
Bethesda Softworks Community Standards
We love our community and want to work together to create a safe and fun environment for everyone. View 
QUAKE Feb 26, 2019 Server Reorganization
On Tuesday, February 26, we will be reorganizing the datacenter selection menu to better illustrate which geographical regions each datacenter serves, and we will be spooling down servers that split population regions. By expanding coverage for each location in this way, players should see shorter queue times and have access to a wider pool of players for closer skill-based matchmaking. View