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DOOM 2016年10月18日 Discovering the Essence of DOOM
<em>Guns. Demons. Movement.</em> The core components of DOOM. But how do these work together to create the fast, relentless and brutal experience that is undeniably DOOM? We put that question to the team at id Software, and we got a clear answer: push-forward combat. 見る 
DOOM 2016年10月18日 How One Artist Crafted a DOOM Demon with a Chainsaw
When most people look at a chainsaw, the first thing that comes to mind is destruction. That’s definitely the case with one of DOOM’s most iconic weapons, which can slice through hell-spawned demons with reckless abandon. But for artist Rob Bast, the chainsaw is more like a surgeon’s blade – a tool of great precision that can be used to create an intricate piece of art. 見る 
DOOM 2016年10月18日 DOOM at E3 2016 – Demo, Free Updates and Premium DLC
“Last month we had the privilege of releasing one of the most iconic titles in this industry to fans around the world,” said Executive Producer Marty Stratton at E3 2016. Hot on the heels of DOOM’s successful launch, Stratton then shared what’s still to come for id Software’s seminal shooter. 見る 
DOOM 2016年10月18日 Honoring the Legacy of DOOM
When it comes to <em>playing</em> DOOM, there’s no looking back. After all, the upcoming game is built around the notion of “push-forward combat.” But when it comes to developing DOOM? The latest game is part of a proud legacy. 見る 
DOOM 2016年10月18日 DOOM – Update #1 Now Available
DOOM’s first post-launch game update is now live on Xbox One, PlayStation 4 and Steam. Update #1 introduces several new features, including a Photo Mode for taking in-game screenshots, and a new weapon placement view option, which centers your weapons similar to the original game. The update also includes improvements, optimizations and fixes for more commonly reported bugs. See below for a full list of everything in Update #1. 見る 
DOOM 2016年10月18日 DOOM – Building the B.F.G.
Executive Producer Marty Stratton put it very simply when he <a href=/#en/events/game/bloody-and-relentless-doom-will-test-your-skills/2015/07/13/4>revealed DOOM</a> to the world at BE3 2015: “DOOM’s about badass demons, big f’ing guns and moving really, really fast.” Seeing as we had 3D printed the Cyberdemon for 10 lucky DOOM winners during the DOOM open beta, and we weren’t really sure how to 3D print “moving really, really fast,” we turned our attention to big f’ing guns instead. 見る 
DOOM 2016年10月18日 DOOM – Vulkan Support Now Live
At id Software, we’ve always pushed technology. With DOOM we let the game drive the technology decisions from early on. This has continued even in post-release, with new updates and more. Today we’re excited to share another big technology push: Vulkan support is now live on PC. 見る 
DOOM 2016年10月18日 DOOM – Big Updates, New Content and PartyPlay
When we launched DOOM two months ago, we were so excited to finally be putting the game in your hands and it’s been a thrill to watch you play, hear about your experiences and read your feedback. We couldn’t be happier with the response and want to thank everyone for making our first two months such a success. Here at id Software your feedback and excitement continues to fuel the work we do on updates, DLC and new ways for you to play the game. 見る 
DOOM 2016年10月18日 DOOM – Free Update #2 Now Available
Today we’re heating things up with the launch of DOOM’s Free Update #2. The second free game update for DOOM introduces a Hell of a lot, starting with two new multiplayer game modes: Sector and Exodus. Sector is a new capture and hold mode, while Exodus brings the thrill of one-flag capture the flag to DOOM multiplayer. We’ve also introduced several new SnapMap features, including Hell-themed environments and modules, launch pads, a “Recently Played” map list, and a “Find Open Match” public matching browser, which makes it easier to group up and play with others. Update #2 features many other game improvements and optimizations for all modes. 見る 
DOOM 2016年10月18日 The Guts and Gore of DOOM Glory Kills
If you don’t at least wince the first time you see you an explosive Glory Kill performed on a meaty Mancubus, then you might just be a demon yourself. Either way, these brutal finishing moves are a big part of DOOM, which is why we spent some time with the team at id Software discussing where the idea came from and how they work. 見る