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Fallout Nov 06, 2023 Meet Jae Espinosa, Lead Systems Designer at Bethesda Game Studios.
Say “Hi!” to Jae Espinosa, Lead Systems Designer on Fallout 76 at Bethesda Game Studios! View 
DOOM Jul 12, 2019 Top 5 Cameos of DOOM - #4: Tony Hawk’s Demon Slayer
When describing the fast the fluid action for DOOM (2016), DOOM Creative Director, Hugo Martin, once said that players should feel like “Bruce Lee with a shotgun on a skateboard.” View 
Fallout Oct 20, 2020 Atomic Shop Weekly Update: October 20 – 27
Read on to catch a preview of the latest and greatest items and offers that are currently available in the Atomic Shop, including this week’s free items. View 
DOOM Nov 16, 2019 DOOMorabilia #9 – The Mini-cubus
Thankfully, a life-size model was not necessary. View 
Wolfenstein Oct 14, 2020 MachineGames Looks Back at 10 Years
Time really does fly when you’re having fun hacking, shooting and blasting Nazis. As MachineGames celebrates 10 years since its founding, the team takes a look back at the work they’ve done, the lessons they’ve learned, and the path that made MachineGames the studio it is today. View 
DOOM Aug 06, 2024 QuakeCon 2024 Slayers Club Live Streaming Schedule
Join Hugo Martin and other special guests for four Slayers Club Live streams direct from QuakeCon 2024. View 
DOOM May 06, 2016 Claycat’s DOOM
The claws are out in this brutal, gory and utterly adorable DOOM animated video. The once-sterile halls of the Martian UAC facility will soon be (kitty) littered in the crimson clay of doughy demons that’ve been shot, chainsawed and Glory Killed with reckless abandon. Produced by <a href=http://leehardcastle.com/>Lee Hardcastle</a>, this Claycat short proves that you don’t need nine lives to survive the demonic invasion – <em>or do you?</em> Watch it right meow! View 
Fallout Apr 08, 2025 The Mothman Equinox descends upon Fallout 76!
Experience Appalachian rituals (perhaps even a cryptid sighting?) in this seasonal event, ending April 22. View 
The Elder Scrolls Jun 01, 2016 The Elder Scrolls: Legends – The Ins and Outs of Lanes
One of the earliest design goals for the core combat system of Legends was to find an elegant way to combine fast pace with strategic depth. We believe we have achieved this balance with our lane system. View 
DOOM Sep 26, 2019 An update on our re-releases
We hear you, Slayers! View