News
The Elder Scrolls Online
QUAKE Feb 13, 2018 QuakeCon Returns to Dallas August 9-12 for North America’s Largest LAN Party!
Warm up those WASD fingers and mark your calendars for August 9-12, because QuakeCon is coming back to the Gaylord Texan Resort and Convention Center in Dallas, Texas! View 
QUAKE Aug 08, 2018 Check out the QuakeCon 2v2 Open and Duel Showdown this weekend!
$200,000 in prizes are up for grabs during two of the biggest events in Quake Champions! View 
QUAKE Nov 07, 2017 Quake Champions – #QuakeArt Winners
On October 25, we challenged our exceptionally creative community to come up with their best Quake Champions fanart. With a deadline of just one week, we didn’t know what to expect – but we were completely blown away by your amazing artistic skills! View 
DOOM Aug 03, 2021 DOOM Eternal - Update 6.2 Release Notes
This update for DOOM Eternal is now available on all platforms. View 
DOOM Dec 05, 2019 The DOOM WOOD Project – Raze Hell & Save the World
In our gamescom highlights post we told you about how, for the sake of the environment, we dispensed with merchandising this year at the world's biggest gaming convention, and instead we pledged to plant 0.666 m² (7.17 sq. ft.) of forest for every visitor who played DOOM Eternal at our booth. View 
Fallout Jul 05, 2019 Fallout 76: Around Appalachia- July 5th, 2019
Break out the fireworks and celebrate! This week’s Around Appalachia is celebrating Patriotism! View 
Ghostwire: Tokyo Mar 09, 2022 Make ethereal allies and save the city in the latest Ghostwire: Tokyo trailer
Tango Gameworks’ lastest action-adventure launches March 25 on PlayStation 5 and PC – are you prepared? View Fallout Nov 28, 2025 Live every Vault Dweller’s dream with this functional, wearable Pip-Boy 3000
This supremely accurate 1:1 wearable Pip-Boy 3000 replica offered in collaboration with The Wand Company brings Fallout fans the ultimate accessory. View 
DOOM Sep 19, 2019 DOOM by the Numbers #4 – Here’s all the Data
Talk about replay value. View 
Fallout Oct 22, 2018 A Note to Our Fans
As a development studio, we’ve taken a lot of journeys. We’ve tried not to repeat ourselves, yet all our games have a similar DNA. In 2015, we decided to try something very new, and very scary for us – take one of our worlds and make it online only. View