News
The Elder Scrolls Online
The Elder Scrolls Jul 27, 2020 The Elder Scrolls: Legends - July 2020 Monthly Reward Card
Read all about July’s monthly reward card: Monster Perfection Lab! View 
The Elder Scrolls Jun 08, 2022 The Retro Singleton Gauntlet returns December 24
Relive the past one card at a time in this weekend’s event. View 
DOOM Mar 07, 2020 Did You Know? The ARMS of DOOM
DOOMGuy’s beefy limbs never left id Software. View 
The High Five: #LoveLetterToFans
Time flies when you’re having fun. This week our official Twitter handle, @bethesda, reached a major milestone: <strong>1 Million Followers</strong>! On behalf of the entire community team, I can tell you it’s a thrill to look for fan content to tweet, RT, and even share with our dev teams. The content you create makes our job easy. View 
Fallout Feb 09, 2022 Fallout 76: C.A.M.P. Creations - Fasnacht
January’s build theme was Fasnacht, and the building community celebrated by creating everything from museums to parade floats! View 
DOOM Nov 30, 2017 Bethesda’s 2017 Holiday Gift Guide
With the holidays fast-approaching, it’s never too early to get a head start on your gift shopping. Short on ideas? Well, have no fear – we’ve put together the perfect list of official Bethesda toys, apparel, decorations and other goodies sure to make the perfect gift for that S.P.E.C.I.A.L. someone in your life. View 
DOOM Apr 21, 2019 Top 5 Demons of DOOM - #2: The Revenant
If you had to imagine an enemy that screams the word “DOOM,” a lumbering skeletal demon with two, count ‘em, two rocket launchers mounted on its shoulders would be a very good place to start. View 
DEATHLOOP Dec 27, 2021 DEATHLOOP 2021 Community Wrap-up
We’re closing out the year by looking back at some of the creations made by you, the amazing DEATHLOOP Community. View 
The Elder Scrolls Sep 02, 2020 Ulfric Stormcloak’s Gauntlet returns September 4
Earn the Jarl’s favor in this exciting event! View 
Dishonored Sep 22, 2016 Dishonored 2 – Karnaca Art Gallery
When it comes to leading the team of talented artists at Arkane Studios, one of my guiding principles is: <em>Art is not graphics.</em> Even if you have the best technology in the world, if your design is weak, the final results will be weak. You will have graphics with no clear message. With Dishonored 2, we once again tried to raise the bar with art and design, and it began with the setting. When building Karnaca, we considered every detail – from the tallest mountain peak to the smallest item tucked away in the corner of a room. Here’s an inside look at some of the concept and design work that went into crafting the new setting of Dishonored 2. View