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The Elder Scrolls Online
The Elder Scrolls Aug 19, 2020 Get ready for the Modern Gauntlet, starting August 21!
Build a deck with Legends’ newest card and compete for rewards! View 
DOOM Nov 22, 2022 Bethesda’s 2022 Holiday Gift Guide
Get started on your holiday shopping with this guide to 2022’s finest Bethesda gifts. View 
The Elder Scrolls Feb 08, 2023 The Elder Scrolls: Legends Events Calendar – February 2023
See what weekly in-game events are coming this month. View 
The Elder Scrolls Mar 01, 2023 The Elder Scrolls: Legends Events Calendar – March 2023
See what weekly in-game events are coming this month. View 
Wolfenstein Oct 10, 2020 Celebrate MachineGames’ 10th Anniversary with Special Sales & Bundles
This month we’re celebrating 10 years of MachineGames! That’s a full decade of explosive Nazi-killing action mixed with a healthy dose of heartfelt introspection. A decade of dual-wielding, Panzerhund riding and hatchet swinging. A decade of “Wait, did they actually just f@#*ing do that?” View 
QUAKE Aug 22, 2017 Welcome to QuakeCon 2017 – Video and News
Some of you might already be packed and ready to make your annual pilgrimage to Dallas for this year’s QuakeCon, starting later this week. But even if you haven’t yet packed up your rig for the BYOC, now’s the perfect time to plan out your activities while there. View 
DOOM Aug 31, 2019 Time is running out to submit your Retro fan art!
Show us your vintage DOOM creations! View 
The Elder Scrolls Jan 29, 2019 Legends Highlights: Pre-Isle of Madness Edition!
Check out some of our favorite Legends Highlights as we say a fond farewell to the Houses of Morrowind metagame. View 
The Elder Scrolls May 02, 2018 Grand Melee: May 5
In this high-stakes event, players compete with their strongest decks for a shot at one of the biggest reward pools in The Elder Scrolls: Legends – including the chance to earn up to 75 Houses of Morrowind packs and 2,000 Soul Gems! View 
Fallout Oct 22, 2018 A Note to Our Fans
As a development studio, we’ve taken a lot of journeys. We’ve tried not to repeat ourselves, yet all our games have a similar DNA. In 2015, we decided to try something very new, and very scary for us – take one of our worlds and make it online only. View