最新消息
The Elder Scrolls Online
Fallout 2015年12月10日 New in Fallout Shelter – Cats, Dogs, More!
To conclude 2015, a brand-new update for Fallout Shelter is available now – and it’s gone to the dogs (and cats). Thanks to our friends at Vault-Tec, tons of new features have been added to improve your underground life. 檢視 
Fallout 2015年7月23日 Fallout 4 – Why Details Matter
Just a few weeks before E3 2015, Bethesda Game Studios released the very first trailer for Fallout 4... and the internet went nuclear (in a good way). Fans have been clamoring for the next Fallout, and while many suspected it was coming to this year’s E3, this was the confirmation everyone was craving. Let’s take another look at the trailer that got everyone so excited. 檢視 
Fallout 2015年12月22日 Happy Holidays from Bethesda Softworks
With the holidays upon, we wanted to take a quick break to wish all of you the very best. Thanks to you, we’ve had quite the year. Here’s a quick look back at what’s happened at Bethesda in 2015. 檢視 
Fallout 2016年2月09日 Fallout 4 1.3 Update
The 1.3 update for Fallout 4 is available as an automatic download for Steam, Xbox One, and PlayStation 4 users. 檢視 
Fallout 2016年3月11日 Fallout 4 1.4 Update
<strong>UPDATE March 11</strong>: The 1.4 update for Fallout 4 is available as an automatic download for Steam, Xbox One, and PlayStation 4 users. 檢視 
Fallout 2016年3月03日 Fallout Shelter Update 1.4 Now Available – Crafting, Barbershop, New Rooms and More
Invigorate your Fallout Shelter underground community with the biggest update yet! 檢視 
Fallout 2016年3月22日 Fallout 4: Automatron Available Today
Fallout 4’s first add-on, Automatron, is available today for download worldwide on <a href=https://store.xbox.com/en-US/Xbox-One/DLC/Automatron/51472cd6-01e4-43dd-965d-496fb4f42902>Xbox One</a>, <a href=https://store.playstation.com/#!/en-us/games/addons/cid=UP1003-CUSA02557_00-FALLOUT4DLC00001>PlayStation 4</a> and <a href=http://store.steampowered.com/app/435870/>PC</a>! 檢視 
Fallout 2016年5月05日 Fallout 4’s All New Survival Mode
Survival Mode is something many of us realized we wanted to experiment with once we had spent quality time playtesting Fallout 4 toward the end of its development. At launch, we discovered many of you wanted the same thing. So how did these changes come about? 檢視