News
The Elder Scrolls Online
ESO’s 10th Anniversary Celebration Begins Now!
Join us for 15 months of reveals, retrospectives, rewards, and more as we celebrate 10 amazing years of The Elder Scrolls Online. View 
QUAKE Aug 24, 2017 Quake Champions Expands Esports With Two DreamHack Events
Bethesda and DreamHack have revealed two additional tournaments in 2017, expanding the game’s reach even further into modern professional competitive play. View 
DOOM Mar 04, 2020 Are you ready to breach DOOM Eternal’s Slayer Gates?
Abandon all hope, demons that enter here. View 
QUAKE Oct 11, 2018 Turn the Arena into the Scarena with these spooky bundles!
Grab these vanity sets before they ghost you! View 
DOOM Jul 13, 2019 Top 5 Cameos of DOOM - #3: A Different Kind of Rocket Launcher
We are presently in the midst of a fascinating new space race. Instead of nation competing against nation, government and private companies are now neck-and-neck to corner every aspect of space exploration, from cost to distance to just-plain-coolness. View 
DOOM Dec 02, 2020 Get the inside scoop on DOOM Eternal with Hugo Martin’s Game Director Playthrough
Game Director Hugo Martin plays through all of DOOM Eternal, providing unique insights into the game’s design and his brand of humor, live on Twitch! View 
DOOM Aug 10, 2023 Opt into Bethesda emails to earn in-game items for your favorite titles
Earn cool in-game rewards for DOOM Eternal, Wolfenstein: Youngblood and RAGE 2 just by staying up-to-date on the latest Bethesda news! View 
The Elder Scrolls Mar 09, 2017 The Elder Scrolls: Legends – Full PC Launch, New Platforms, Expansions & More
We’re pleased to announce that the PC version of Legends is now out of beta. Start the game today, play with friends, grow your collection, and more. View 
QUAKE Nov 17, 2018 Save big during Quake Champions’ Black Friday Sale!
Get 50 - 60% off featured bundles from now through the end of the month! View 
Fallout Oct 22, 2018 A Note to Our Fans
As a development studio, we’ve taken a lot of journeys. We’ve tried not to repeat ourselves, yet all our games have a similar DNA. In 2015, we decided to try something very new, and very scary for us – take one of our worlds and make it online only. View