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DOOM Jun 23, 2019 It Runs DOOM #5
Shouting out the best, boldest and most bizarre ways to play DOOM! View 
DOOM Jun 21, 2019 Top 5 Innovations of DOOM (1993) - #1: Deathmatch
Online multiplayer in first-person shooters is so common today that it’s rare to find an FPS these days *doesn’t* feature some sort of competitive deathmatch mode, but that was far from the case in 1993. View 
DOOM Jun 20, 2019 Top 5 Innovations of DOOM (1993) - #2: Modding
After the success of Wolfenstein 3D, the team at id Software noticed players were putting a lot of effort into figuring out how to make their own levels. View 
DOOM Jun 19, 2019 Top 5 Innovations of DOOM (1993) - #3: Verticality
DOOM (1993) was predated by a small handful of first-person games and while these had various settings, themes, and gameplay styles they all had one thing in common: they were flat. View 
DOOM Jun 18, 2019 Top 5 Innovations of DOOM (1993) - #4: Ambient Lighting
So much of what DOOM did in 1993 is taken for granted today. Take, for example, dynamic lighting: the practice of changing lighting levels, colors, and coverage over time or across locations. View 
DOOM Jun 17, 2019 Top 5 Innovations of DOOM (1993) - #5: Texture Mapping
Before DOOM came into the world, there were but a small handful of first-person games bearing similarities to how DOOM looked and operated – to include id’s own Wolfenstein 3D. View 
DOOM Jun 16, 2019 It Runs DOOM #4
Shouting out the best, boldest and most bizarre ways to play DOOM! View 
DOOM Jun 10, 2019 Get hyped for the 2019 Bethesda E3 Showcase!
Less than 10 days left before the big show! View 
DOOM Jun 05, 2019 Submit Your DOOM Fan Art - June’s Theme: Boss Battles!
Unleash your creative side with this month’s themed DOOM Fan Art event! View 
DOOM May 31, 2019 DOOMorabilia #2 – DOOM Movie Trading Cards
Uncovering the artifacts that shaped DOOM’s history! View