News
The Elder Scrolls Online
QUAKE May 31, 2022 New Add-on Available: The Punishment Due for Quake
Download our latest free Add-on for Quake for five new maps. View 
DEATHLOOP Nov 21, 2022 Explore Blackreef in Our Latest Deathloop Giveaway
What do you love about DEATHLOOP? Could it be Colt and Julianna’s eternal game of cat-and-mouse? Is it experiencing the time-warping, mind-bending story as Colt fights to unravel the mysteries of the timeloop? Or maybe you just really love sightseeing on the island of Blackreef as it plays host to the Visionaries’ never-ending party. View 
The Elder Scrolls Jul 28, 2021 Duke it out in the Grand Melee July 30
Legends’ premier competitive event returns this weekend. View 
5 Key Moments in Arkane History
Since its inception, Arkane Studios has had a mission, a vision that runs through every game it’s created. That mission: to create not just game experiences, but whole worlds for players to explore, in sometimes astonishing detail. View 
DOOM Jul 23, 2019 Get hyped for DOOM’s best speedrunners at QuakeCon 2019!
DOOMCon is the place to watch for any fan of beating games fast. View 
Wolfenstein Oct 23, 2020 Wolfenstein: Youngblood October Update Adds Support for DLSS 2.1 and 8K Gaming on PC!
Experience incredible visual fidelity with 8K support and improved performance with NVIDIA DLSS AI Acceleration in the new Wolfenstein: Youngblood PC update. View 
Dishonored Sep 22, 2016 Dishonored 2 – Karnaca Art Gallery
When it comes to leading the team of talented artists at Arkane Studios, one of my guiding principles is: <em>Art is not graphics.</em> Even if you have the best technology in the world, if your design is weak, the final results will be weak. You will have graphics with no clear message. With Dishonored 2, we once again tried to raise the bar with art and design, and it began with the setting. When building Karnaca, we considered every detail – from the tallest mountain peak to the smallest item tucked away in the corner of a room. Here’s an inside look at some of the concept and design work that went into crafting the new setting of Dishonored 2. View 
The Elder Scrolls Feb 27, 2018 The Importance of Being Organized
Humans like to categorize and organize things. Our brains are wired to be really good at it. We experience a ton of information every day, and our brains process and organize a lot of it passively and instantaneously. At a basic level, there are categories of “don’t care about this right now” to “this is something I want to pay attention to.” This allows us to focus on the things we want or need to do without feeling overwhelmed by all the noise. For example, if we drive to work, we see thousands of objects but we automatically put some things into the “pay attention” category -- things like traffic signals, pedestrians, and other cars. View 
DOOM Oct 15, 2025 DOOM: The Dark Ages FAQ
Start here for frequently asked questions, troubleshooting and more for DOOM: The Dark Ages. View 
Wolfenstein Oct 10, 2020 10 Years of MachineGames - A Retrospective
Executive Producer and founding member Jerk Gustafsson looks back at a decade of MachineGames: their triumphs, trials, and how the development studio has continued to grow and innovate over the years. View