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The Elder Scrolls Online
DOOM Dec 30, 2019 Don’t forget to submit your fan art for December!
Don’t miss out on the red carpet. View 
DOOM Apr 15, 2020 BATTLEMODE | Friday Night Fights | April 10 Recap
Don’t miss a moment of our weekly BATTLEMODE brawls! View 
Fallout Oct 21, 2020 Fallout: Pumpkin Carving Templates
It’s that time of year to carve into some pumpkins! Here are some free Fallout-themed templates for you to start with. View 
The Elder Scrolls Jul 05, 2018 Noble Gauntlet: July 7-9
It’s time for the Noble Gauntlet! Set aside those fancy Epic and Legendary cards for now – this format only allows decks comprised entirely of Commons or Rares! View 
DOOM Oct 30, 2019 October’s fan art submissions end soon - send us your inky artworks!
There’s not much time left to show us your work! View 
The Elder Scrolls Jan 29, 2019 Legends Highlights: Pre-Isle of Madness Edition!
Check out some of our favorite Legends Highlights as we say a fond farewell to the Houses of Morrowind metagame. View 
The Elder Scrolls Online Nov 15, 2016 The Elder Scrolls Online – Free Play Weekend for PS4 and PC/Mac
You’ve heard about One Tamriel, now come see what it’s all about – experience adventure without limits in The Elder Scrolls Online during our Free Play Weekend on PlayStation 4 and PC/Mac. Check out all the need-to-know details below, including when you can begin playing and where to download. View 
QUAKE Feb 26, 2019 Server Reorganization
On Tuesday, February 26, we will be reorganizing the datacenter selection menu to better illustrate which geographical regions each datacenter serves, and we will be spooling down servers that split population regions. By expanding coverage for each location in this way, players should see shorter queue times and have access to a wider pool of players for closer skill-based matchmaking. View 
DOOM Aug 31, 2019 Time is running out to submit your Retro fan art!
Show us your vintage DOOM creations! View 
Fallout Oct 22, 2018 A Note to Our Fans
As a development studio, we’ve taken a lot of journeys. We’ve tried not to repeat ourselves, yet all our games have a similar DNA. In 2015, we decided to try something very new, and very scary for us – take one of our worlds and make it online only. View