News
The Elder Scrolls Online
Bid on a Chance to Create a Character for The Elder Scrolls VI
One winner will have the opportunity to work with Bethesda Game Studios to create a character to appear as a video game NPC in The Elder Scrolls VI. View 
The Elder Scrolls Online Dec 04, 2015 One Million More Reasons to Play The Elder Scrolls Online
A few weeks ago we announced our <strong>#MillionReasonsToPlay</strong> initiative for The Elder Scrolls: Tamriel Unlimited. Since then we’ve have a grand time reading your tweets, Facebook posts, forum messages and more – all sharing <em>your</em> reasons you love spending time in Tamriel. Because you’ve given us so much, we’d thought we’d return the kindness by offering you something in return. And by something, we mean $1 million (USD)*! View 
DOOM Sep 15, 2019 Submissions for September are OPEN – Show us your fan art!
Time to show us your pride, Slayers! View 
DOOM Aug 15, 2019 Submissions for August are OPEN – Show us your fan art!
We’re going retro with this month’s fan art. View 
The Elder Scrolls Oct 26, 2020 The Elder Scrolls: Legends - October 2020 Monthly Reward Card
Read all about October’s monthly reward card: Yagrum’s Workshop! View 
The “Bethesda Awards Games” Sweepstakes - Official Rules
The “Bethesda Awards Games” Sweepstakes OFFICIAL RULES - NO PURCHASE NECESSARY. A PURCHASE WILL NOT IMPROVE YOUR CHANCE OF WINNING. View 
Fallout Oct 21, 2020 Fallout: Pumpkin Carving Templates
It’s that time of year to carve into some pumpkins! Here are some free Fallout-themed templates for you to start with. View 
The Elder Scrolls Apr 29, 2020 Prepare for the Pauper Gauntlet May 1
Dust off your best common cards for our next event! View 
Fallout Nov 03, 2023 Fallout 76: Atlantic City PTS Update and Highlights Notes
Our latest iteration of the Public Test Server transports you to Atlantic City! Explore the Boardwalk, meet new friends (and foes), and more! Read on for top-level highlights in this PTS. View 
Fallout Oct 22, 2018 A Note to Our Fans
As a development studio, we’ve taken a lot of journeys. We’ve tried not to repeat ourselves, yet all our games have a similar DNA. In 2015, we decided to try something very new, and very scary for us – take one of our worlds and make it online only. View