News
The Elder Scrolls Online
Fallout May 10, 2016 NVIDIA Launches Fallout 4 Major Mod Contest
With the official release of Fallout 4’s Creation Kit this past month, our friends at NVIDIA are launching an exciting new contest for modders and aspiring game developers. View 
DOOM Oct 30, 2019 October’s fan art submissions end soon - send us your inky artworks!
There’s not much time left to show us your work! View 
The Elder Scrolls Nov 25, 2020 Earn rewards and glory in the Grand Melee November 27!
Enter Legends’ premier competitive event this weekend! View 
Fallout Sep 27, 2017 Bethesda Pinball Now Available for Pinball FX3
From the Dragonborn to the DOOM marine, your favorite Bethesda heroes are now nailing skill shots and hitting ramp combos in a brand-new pinball experience. We are happy to announce that Bethesda Pinball has made the jump to Pinball FX3 for PlayStation 4, Xbox One, Windows 10 and Steam. View 
Bid on a Chance to Create a Character for The Elder Scrolls VI
One winner will have the opportunity to work with Bethesda Game Studios to create a character to appear as a video game NPC in The Elder Scrolls VI. View 
QUAKE Apr 20, 2022 Quake | Update 3 Release Notes
Update 3 is now available for Quake on all platforms View 
Fallout Oct 31, 2022 Fallout 76: C.A.M.P. Creations – Supernatural
This month’s Supernatural C.A.M.P. Creations theme is here and is beckoning you to enter – if you dare! View 
The Elder Scrolls Oct 07, 2019 The Elder Scrolls: Legends 2.14 Patch Notes
Jaws of Oblivion expansion, Event deck importing, Event entry gold purchases, quest changes, gameplay fixes and bug fixes! View 
The Elder Scrolls Online Aug 26, 2019 The Elder Scrolls Online - PAX West Event
Be one of the first to play Dragonhold and chat with the Elder Scrolls Online team at our community event in Seattle! View 
January Dev Update: Who Goes First?
Welcome to our January dev update for Legends. Today, we’re exploring an important and often overlooked aspect of the game: the start of the match. We’ll dig into how we arrived at our current start-of-game ruleset, and how they are working for us. View