News
The Elder Scrolls Online
Ghostwire: Tokyo Oct 10, 2022 Ghostwire: Tokyo – Photo Mode Contest
Share your spooky screenshots for a chance to win prizes—including your work being featured in-game! View 
DOOM Dec 03, 2020 DOOM Eternal is now on Xbox Game Pass for PC!
Raze Hell on your Windows PC today with Xbox’s on-demand game service. View 
DOOM May 17, 2019 It Runs DOOM #3
Shouting out the best, boldest and most bizarre ways to play DOOM! View 
The Elder Scrolls Online Apr 04, 2016 Celebrating Two Years in The Elder Scrolls Online
It seems like just yesterday, but today is the two-year anniversary of The Elder Scrolls Online’s launch on PC and Mac. It’s really hard to believe it’s been that long since the day we first opened the gates to Tamriel to online gamers. View The Elder Scrolls Feb 05, 2026 Bethesda Games Coming to Nintendo Switch™ 2
Indiana Jones and the Great Circle™, Fallout 4: Anniversary Edition and The Elder Scrolls IV: Oblivion Remastered are all coming to the Nintendo Switch™ 2 this year! View 
BE3 2019 – What You Need to Know!
On Sunday, June 9, we return to Los Angeles for our 5th Bethesda E3 Showcase. We have one hell of a show planned for you – headlined by the hotly-anticipated DOOM Eternal – and you won’t want to miss it. View 
The Elder Scrolls Oct 19, 2022 The Legendary Pauper Gauntlet returns October 21
Meek & mighty cards join forces in this weekend’s event. View 
DOOM Sep 26, 2019 An update on our re-releases
We hear you, Slayers! View 
The Elder Scrolls Dec 29, 2017 Dev Update – December 2017
As we recently put out a pretty large balance patch, now seems like the perfect time to talk about how we approach card changes. This month's update takes a look at how we think about balance changes in general, using examples from previous balance patches, including our recently released Update 69. View 
January Dev Update: Who Goes First?
Welcome to our January dev update for Legends. Today, we’re exploring an important and often overlooked aspect of the game: the start of the match. We’ll dig into how we arrived at our current start-of-game ruleset, and how they are working for us. View