News
The Elder Scrolls Online
The Elder Scrolls Mar 13, 2018 Announcing TESL Champion Series
In an effort to expand the competitive play efforts of Legends, we’re excited to announce our new series of tournaments we’re working on in tandem with the community: TESL Champion Series. View 
The Elder Scrolls Jan 29, 2019 Legends Highlights: Pre-Isle of Madness Edition!
Check out some of our favorite Legends Highlights as we say a fond farewell to the Houses of Morrowind metagame. View 
The Elder Scrolls Dec 24, 2019 Prepare yourselves for the Grand Melee December 27!
Legends’ highest-stake event returns! View 
Fallout Oct 31, 2022 Fallout 76: C.A.M.P. Creations – Supernatural
This month’s Supernatural C.A.M.P. Creations theme is here and is beckoning you to enter – if you dare! View 
The Elder Scrolls Nov 25, 2020 Earn rewards and glory in the Grand Melee November 27!
Enter Legends’ premier competitive event this weekend! View 
DOOM Jul 16, 2019 Submissions for July are OPEN – Show us your fan art!
New month, new theme. Let’s go! View 
The Elder Scrolls Dec 14, 2016 The Elder Scrolls: Legends – Patch Notes: Build 60.0
The Chaos Arena beckons! The Daedric Prince of Madness, Sheogorath, has corrupted the Arena to suit his whimsy with special new scenarios and lane conditions. View 
The Elder Scrolls Jan 26, 2017 The Elder Scrolls: Legends – Game Update 1.61: Patch Notes
While you did battle in the Chaos Arena this past weekend, we worked on a number of game improvements and card balance changes. Oh, and bug fixes. A lot of bug fixes. View 
The Elder Scrolls Nov 27, 2017 The Elder Scrolls: Legends – November Monthly Card
Our card this month is quite sinister indeed. He has spent years cultivating and mastering the Black Arts and will not hesitate to use them in the subjugation of his enemies. View 
QUAKE Feb 26, 2019 Server Reorganization
On Tuesday, February 26, we will be reorganizing the datacenter selection menu to better illustrate which geographical regions each datacenter serves, and we will be spooling down servers that split population regions. By expanding coverage for each location in this way, players should see shorter queue times and have access to a wider pool of players for closer skill-based matchmaking. View