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The Elder Scrolls Online
The Elder Scrolls Online 05 Oct 2015 ESOTU – Orsinium Launch Details & New Video
Orsinium, the once-great capital city of the Orcs, has long lain abandoned and in ruin. King Kurog, reigning monarch of the Orcs, has sent invitations far and wide to enterprising adventurers. Join him in rebuilding the city and returning it to its former glory. Your efforts and actions while in Orsinium and the mountains of Wrothgar have a direct impact on the reconstruction effort – the city will visibly transform. View 
Dishonored 06 Oct 2015 Dishonored 2 on Display in New Museum Exhibit
It’s a question that’s been asked since the very first pixel bounced around on an ancient CRT screen: Are games art? While everyone from the players to the pundits will continue to debate the creative merits of virtual entertainment, one prominent museum is taking a definitive stance. Right now in Paris, the Art Ludique museum is hosting a new exhibit dedicated to French games. Titled The Art in Video Games – French Inspiration, the exhibit runs through March 6, 2016, and features more than 800 artworks and installations from an array of French studios. View 
Fallout 15 Oct 2015 Fallout Shelter Update – New Survival Mode and More
An all-new update is now available for Fallout Shelter, the first-ever mobile game set in the celebrated Fallout universe from Bethesda Game Studios, available for free on Android and iOS devices. View 
Fallout 08 Oct 2015 Prepare for the Future: Fallout 4 Important Release Info
We’re almost there! In just over a month, the wait for Fallout 4 ends and you can finally explore its densely populated Wasteland on Xbox One, PlayStation 4, and PC. Until then, Vault-Tec was kind enough to provide us with some handy information to ready you for launch. View 
Fallout 12 Oct 2015 Welcome to Fallout’s Legendary Vault 77
I’ve been a fan of Penny Arcade for a long time. I think, maybe, the first time I was introduced to the site was when they did a strip about Dreamland Chronicles: Freedom Ridge, a game we were working on that got cancelled. (Man… still hurts to say it all these years later. Really wanted that game to happen.) View 
DOOM 22 Oct 2015 DOOM Multiplayer Closed Alpha
Before we dive into any details about DOOM’s Closed Alpha multiplayer tests, let’s get a few housekeeping details out of the way. First, these are not Betas, nor are they game demos. Instead, these are a series of closed tests with limited functionality – in the case of tomorrow's Closed Alpha, one map, one mode, and a partial selection of weapons and equipment – with the goal of banging on a bunch of back-end functionality in a real-world setting. View 
The Elder Scrolls Online 26 Oct 2015 The Elder Scrolls Online – A Million Reasons to Play
Admit it, you’ve all been there. You’ve sat around with your pals, chatting, laughing, and even arguing about your favorite things in a video game. For some, it’s a specific scene – a story sequence that delivered a swift, fierce emotional gut-punch. For others, it’s something social – an exhilarating moment shared amongst friends. View 
Fallout 02 Nov 2015 Facing the Music in Fallout 4
Music plays a key role in the Fallout series, and for good reason. Music is how people express themselves. Music can set the tone for an experience. Music captures the spirit of a time. In short, music is a signal to the player. It reminds you of the <em>when</em> and <em>where</em>. View 
Fallout 28 Oct 2015 The Art of Fallout 4
Fallout 4 features more art than any game we’ve ever done. Which, naturally, means <em>The Art of Fallout 4</em> is the biggest art book that we and our friends at Dark Horse have ever created. This collectible book weighs in at 368 oversized pages, packed with never-before-seen designs, concept art, character art, weapons and more – along with commentary from the team here at Bethesda Game Studios. View 
Fallout 03 Nov 2015 Bringing Voice to Fallout 4
Just because you're the Lone Wanderer doesn't mean you need to be silent. For the first time in the series, Fallout 4 features a fully voiced protagonist. While this elevated the game’s storytelling and player immersion, it also presented a number of challenges for Bethesda Game Studios, beginning with the all-important question: Who would actually say all those lines? View