News
The Elder Scrolls Online
Fallout 21 Oct 2015 Fallout 4 – S.P.E.C.I.A.L. Video Series
Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That’s why Vault-Tec has prepared this educational video series for you to better understand the seven defining attributes that make you S.P.E.C.I.A.L.! Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck – all of these attributes will impact how you survive and thrive aboveground. View 
DOOM 11 Sept 2015 What Defines DOOM Multiplayer?
Fortunate fans got to go hands-on with DOOM multiplayer for the first-time ever at QuakeCon 2015. The rest of us are eagerly awaiting the Alpha, Beta… and, of course, the release of DOOM next year. (ProTip: If you pre-ordered Wolfenstein: The New Order, don’t forget to register your DOOM Beta code at www.wolfenstein.com/doom. The team is selecting participants for an upcoming Alpha, so make sure you’re in the running!) View 
The Elder Scrolls Online 14 Sept 2015 Beyond Battle in The Elder Scrolls Online: Tamriel Unlimited – a Non-Combatant’s Guide
Most people who play The Elder Scrolls Online: Tamriel Unlimited will spend a lot of time in combat. Between dungeon dives, excursions to Coldharbour and other nasty places, and especially Player vs. Player combat, most players’ kill counts are going to climb into the thousands. Or tens of thousands. Or more. View 
Fallout 15 Sept 2015 Fallout 4 – Player Freedom in an Open World
Let’s have our cake <em>and</em> ice cream,” says Game Director Todd Howard. No, he’s not referring to a newfangled high-calorie diet that’ll help you survive in the post-apocalyptic wasteland. Instead, Todd’s talking about how Fallout 4 will deliver full-featured shooter gameplay alongside a deep role-playing experience – complete with copious stats and multiple ways to customize your character. It’s all part of Bethesda Game Studios’ core philosophy of allowing you to be who you want and play how you want. View 
Dishonored 17 Sept 2015 Dishonored 2 – Welcome to Karnaca
As anyone who’s played Dishonored can attest, the game’s setting is as much of a character as the characters themselves. Dunwall isn’t just a backdrop for Corvo Attano’s quest for redemption (or <em>justice</em>, depending on how you play the game); it’s a dynamic metropolis that tells a story all its own. View 
Fallout 21 Sept 2015 Fallout 4 – Dogmeat & Other Companions
Perhaps you know this already, but let’s say it one more time just in case: In Fallout 4, Dogmeat cannot die. Which is great news for all those players who would reload a previous save anytime their cherished canine met an untimely demise in Fallout 3. Dogmeat is just one of around a dozen companions in Fallout 4, including Mister Handy, Piper and Preston Garvey. View 
Fallout 22 Sept 2015 Fallout 4 – Behind the Score with Inon Zur
Judging from the strange sounds coming from the yard next door, Inon Zur’s neighbors would be forgiven for thinking their neighbor’s half-mad. “I walk in my garden and basically hammer on things,” Zur says. He’s also been known to use a cello bow on a garden chair – which, he tells us, produces a sound that’s “shrill as hell.” View 
Dishonored 23 July 2015 Dishonored 2 – Who Is Emily Kaldwin?
The original Dishonored quickly became a fan-favorite game when it released in October 2012. With a distinctive steampunk setting, a deep and detailed story, and innovative first-person combat that prioritized the players’ ability to choose how they tackle any situation, Dishonored was both a critical darling and smash hit. View 
Fallout 24 Sept 2015 Fallout 4’s Character System
At the heart of Fallout 4 is its character system. Our games are about making the kind of character you want, doing what you want, and having the game allow and reward whatever playstyle you chose. We also want to make those choices meaningful, and at the same time entertaining. To let you plan ahead, try different things, and to compare your choices against others who built different characters. View 
Fallout 01 Oct 2015 The Team Bringing Fallout 4 to Life
“We make the games we want to play and it’s a blast,” declares Game Director Todd Howard. That’s a good thing, considering the amount of time the team at Bethesda Game Studios spends together, creating massive worlds for both the Fallout and Elder Scrolls series. View