新闻

DOOM 2016年3月16日 DOOM – Multiplayer Maps Explored
From the blood-soaked UAC facilities on Mars to the fiery depths of Hell, DOOM multiplayer will take you on a tour of 9 deviously diverse locations. While each multiplayer map is distinct, they all share a few traits in common. For starters, you’ll need to stay in constant motion to stay alive; every map is constructed to keep the action brutally fast-paced. These multi-tiered combat arenas are littered with hazards, and packed with items that can turn the tide of combat at a moment’s notice. And while they all have secrets for you to uncover, none of them are built to allow for easy sniping or hiding points. 查看 
DOOM 2016年8月04日 DOOM – Unto the Evil Now Available
Hot on the heels of the release of <a href="/#en/events/game/doom-free-update-2-now-available/2016/07/29/165">Free Update 2</a>, DOOM’s first premium DLC, Unto the Evil, is now available. Unto the Evil brings three new diverse maps to DOOM multiplayer, in addition to a new weapon, a new playable demon and more. id Software is also introducing the PartyPlay system, which allows anyone to play any of the new maps from Unto the Evil, as long as you party up with a friend who owns the DLC. Similarly, if you own the DLC, the Unto the Evil DLC maps will be accessible to anyone who’s in your party as part of the map rotation. 查看 
DOOM 2016年2月15日 22 Reasons to Love DOOM – Part 1
<em>Twenty-two</em>. While that might not seem like a huge number – you’re barely an adult when you’re 22 – it’s massive when it comes to the history of videogames, spanning multiple hardware generations and numerous industry innovations. That’s why we’re celebrating the 22nd anniversary of DOOM’s release (originally out on Dec. 10, 1993) not by looking back at the original game, but by looking ahead to the new DOOM, releasing this spring. 查看 
DOOM 2016年2月22日 DOOM – Hack Modules and Warpath
Just like the robust single-player campaign, DOOM’s multiplayer is all about pushing forward in a furiously fast firefight: no time to stop, no cowering behind cover, no sniping from the corners – this is all-out adrenaline-fueled arena-style mayhem. 查看 
DOOM 2015年8月28日 The Guts and Gore of DOOM Glory Kills
If you don’t at least wince the first time you see you an explosive Glory Kill performed on a meaty Mancubus, then you might just be a demon yourself. Either way, these brutal finishing moves are a big part of DOOM, which is why we spent some time with the team at id Software discussing where the idea came from and how they work. 查看 
DOOM 2015年9月01日 Powering DOOM with id Tech 6
While blasting away at a relentless horde of demons from hell, it’s easy to forget about all the work that goes into actually making a game. But without the right technology, DOOM wouldn’t be able to pull off the fast, furious, relentless combat that’s so essential to the experience. That’s where id Tech 6 comes in. Powering this spring 2016 release is an all-new engine. What makes id Tech 6 stand out? 查看