Notícias
The Elder Scrolls Online
DOOM 20 de abr. de 2016 DOOM – Exclusive SnapMap and Single-Player Streams
With DOOM closing in on its May 13 global release on PlayStation 4, Xbox One and PC, now’s the perfect time to show off <em>even more</em> of the game. Next week we’ll be hosting two streams to give you an in-depth look at DOOM’s intense single-player campaign and innovative SnapMap. Get an idea of what you’ll see in both streams below. Ver 
DOOM 22 de abr. de 2016 DOOM on PC
The DOOM Open Beta finished earlier this week and thanks to your participation over the course of the weekend, we got a lot of great information. The server backend infrastructure held up really well to the load, and we got all of the data we need in preparation for the worldwide launch on May 13. Based on your feedback we had already made a considerable number of updates and improvements between the Closed Betas and Open Beta, and we appreciate all the additional feedback you shared with us during the Open Beta. Ver 
DOOM 12 de mai. de 2016 DOOM Races to the Indianapolis 500
DOOM is all about speed. With its relentless, push-forward combat, you’ve gotta to keep moving – or you die. On May 29, DOOM will put that speed to a different kind of test when it heads to the 100th Running of the Indianapolis 500 with a DOOM-inspired car competing in the race. The DOOM car will make its debut on May 14 – the day after the game’s worldwide launch – at the Angie’s List Grand Prix of Indianapolis. Ver 
DOOM 06 de mai. de 2016 Claycat’s DOOM
The claws are out in this brutal, gory and utterly adorable DOOM animated video. The once-sterile halls of the Martian UAC facility will soon be (kitty) littered in the crimson clay of doughy demons that’ve been shot, chainsawed and Glory Killed with reckless abandon. Produced by <a href=http://leehardcastle.com/>Lee Hardcastle</a>, this Claycat short proves that you don’t need nine lives to survive the demonic invasion – <em>or do you?</em> Watch it right meow! Ver 
DOOM 12 de mai. de 2016 DOOM – Get Ready to Fight Like Hell
With just one week until launch, we’ve got our Super Shotgun locked and loaded and our BFG charged so that beginning on May 13, you’ll be ready for DOOM. To kick things off, we’re celebrating with the game’s official launch trailer. Watch it below! Ver 
DOOM 11 de mai. de 2016 DOOM – Guns, Demons, Speed
Guns. Demons. Speed. In DOOM, it’s all about the combat. But there’s more to DOOM than just running and gunning. We go behind the scenes with DOOM’s Executive Producer Marty Stratton and Creative Director Hugo Martin to find out how you can customize the single-player experience to suit your playstyle – and we learn more about why playing DOOM feels like nothing else. See the game in action before DOOM releases worldwide on May 13. Ver 
DOOM 19 de ago. de 2015 Discovering the Essence of DOOM
<em>Guns. Demons. Movement.</em> The core components of DOOM. But how do these work together to create the fast, relentless and brutal experience that is undeniably DOOM? We put that question to the team at id Software, and we got a clear answer: push-forward combat. Ver 
DOOM 09 de jun. de 2016 How One Artist Crafted a DOOM Demon with a Chainsaw
When most people look at a chainsaw, the first thing that comes to mind is destruction. That’s definitely the case with one of DOOM’s most iconic weapons, which can slice through hell-spawned demons with reckless abandon. But for artist Rob Bast, the chainsaw is more like a surgeon’s blade – a tool of great precision that can be used to create an intricate piece of art. Ver 
DOOM 12 de jun. de 2016 DOOM at E3 2016 – Demo, Free Updates and Premium DLC
“Last month we had the privilege of releasing one of the most iconic titles in this industry to fans around the world,” said Executive Producer Marty Stratton at E3 2016. Hot on the heels of DOOM’s successful launch, Stratton then shared what’s still to come for id Software’s seminal shooter. Ver 
DOOM 24 de ago. de 2015 Honoring the Legacy of DOOM
When it comes to <em>playing</em> DOOM, there’s no looking back. After all, the upcoming game is built around the notion of “push-forward combat.” But when it comes to developing DOOM? The latest game is part of a proud legacy. Ver