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DOOM 2017년 12월 01일 DOOM VFR Now Available
The fast, frenetic and familiar gameplay of DOOM returns in a brand-new virtual reality adventure. DOOM VFR brings you face to face for a frightening fight against an onslaught of demons through the UAC’s facility on Mars and beyond. Get a glimpse of the mayhem with our new launch trailer. 보기 
DOOM 2016년 5월 11일 DOOM – Guns, Demons, Speed
Guns. Demons. Speed. In DOOM, it’s all about the combat. But there’s more to DOOM than just running and gunning. We go behind the scenes with DOOM’s Executive Producer Marty Stratton and Creative Director Hugo Martin to find out how you can customize the single-player experience to suit your playstyle – and we learn more about why playing DOOM feels like nothing else. See the game in action before DOOM releases worldwide on May 13. 보기 
DOOM 2015년 9월 04일 Build It Yourself With DOOM SnapMap
What, exactly, is SnapMap? “At its core it’s a very easy to use content-creation tool that works regardless of what platform you play on,” says id Software Executive Producer Marty Stratton. Whether you’re an aspiring level-designer or someone who simply wants to uncover all the best that the community has created, SnapMap offers endless possibilities to extend the DOOM experience. But don’t think that “easy to use” means SnapMap is overly simplistic. 보기 
DOOM 2016년 5월 12일 DOOM Races to the Indianapolis 500
DOOM is all about speed. With its relentless, push-forward combat, you’ve gotta to keep moving – or you die. On May 29, DOOM will put that speed to a different kind of test when it heads to the 100th Running of the Indianapolis 500 with a DOOM-inspired car competing in the race. The DOOM car will make its debut on May 14 – the day after the game’s worldwide launch – at the Angie’s List Grand Prix of Indianapolis. 보기 
DOOM 2016년 4월 22일 DOOM on PC
The DOOM Open Beta finished earlier this week and thanks to your participation over the course of the weekend, we got a lot of great information. The server backend infrastructure held up really well to the load, and we got all of the data we need in preparation for the worldwide launch on May 13. Based on your feedback we had already made a considerable number of updates and improvements between the Closed Betas and Open Beta, and we appreciate all the additional feedback you shared with us during the Open Beta. 보기 
DOOM 2016년 8월 04일 DOOM – Unto the Evil Now Available
Hot on the heels of the release of <a href="/#en/events/game/doom-free-update-2-now-available/2016/07/29/165">Free Update 2</a>, DOOM’s first premium DLC, Unto the Evil, is now available. Unto the Evil brings three new diverse maps to DOOM multiplayer, in addition to a new weapon, a new playable demon and more. id Software is also introducing the PartyPlay system, which allows anyone to play any of the new maps from Unto the Evil, as long as you party up with a friend who owns the DLC. Similarly, if you own the DLC, the Unto the Evil DLC maps will be accessible to anyone who’s in your party as part of the map rotation. 보기 
DOOM 2015년 10월 22일 DOOM Multiplayer Closed Alpha
Before we dive into any details about DOOM’s Closed Alpha multiplayer tests, let’s get a few housekeeping details out of the way. First, these are not Betas, nor are they game demos. Instead, these are a series of closed tests with limited functionality – in the case of tomorrow's Closed Alpha, one map, one mode, and a partial selection of weapons and equipment – with the goal of banging on a bunch of back-end functionality in a real-world setting. 보기