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The Elder Scrolls Online
DOOM 2016년 2월 17일 Inside DOOM’s Brutally Fast Single-Player Campaign
Hugo Martin is <em>flick-switching</em>. We’re seated in a small theater inside id Software’s Richardson, Texas, studio. We had just tried our hands at an early level in DOOM’s single-player campaign, and soon we would test our skills in a later level. But for now we’re in the dark, watching as DOOM’s affable Creative Director shows off for us. And, well, it’s <em>awesome</em>. 보기 
The High Five: #LoveLetterToFans
Time flies when you’re having fun. This week our official Twitter handle, @bethesda, reached a major milestone: <strong>1 Million Followers</strong>! On behalf of the entire community team, I can tell you it’s a thrill to look for fan content to tweet, RT, and even share with our dev teams. The content you create makes our job easy. 보기 
DOOM 2016년 2월 15일 22 Reasons to Love DOOM – Part 1
<em>Twenty-two</em>. While that might not seem like a huge number – you’re barely an adult when you’re 22 – it’s massive when it comes to the history of videogames, spanning multiple hardware generations and numerous industry innovations. That’s why we’re celebrating the 22nd anniversary of DOOM’s release (originally out on Dec. 10, 1993) not by looking back at the original game, but by looking ahead to the new DOOM, releasing this spring. 보기 
DOOM 2016년 2월 19일 22 Reasons to Love DOOM – Part 2
On Dec. 10, 1993, the original DOOM was released – and the world of gaming has never been the same. To celebrate DOOM’s 22nd anniversary, we’re looking ahead to the new DOOM, with 22 reasons to love the upcoming spring release. 보기 
DOOM 2016년 2월 22일 DOOM – Hack Modules and Warpath
Just like the robust single-player campaign, DOOM’s multiplayer is all about pushing forward in a furiously fast firefight: no time to stop, no cowering behind cover, no sniping from the corners – this is all-out adrenaline-fueled arena-style mayhem. 보기 
DOOM 2016년 2월 24일 22 Reasons to Love DOOM – Part 3
On Dec. 10, 1993, the original DOOM was released – and the world of gaming has never been the same. To celebrate DOOM’s 22nd anniversary, we’re looking ahead to the new DOOM, with 22 reasons to love the upcoming spring release. Before pushing ahead, be sure to check out Part 1 and Part 2! 보기 
DOOM 2016년 2월 26일 DOOM SnapMap – Infinite Possibilities, Endless Content
I’m playing a game of tower defense. Only I’m a moving turret. Holding a plasma rifle. Shooting demons. From Hell. And the best part? <em>I’m playing DOOM.</em> Welcome to Onslaught, one of the dozens of modes created by the development team using SnapMap – DOOM’s powerful but easy-to-use game and level editor. 보기 
Fallout 2016년 3월 11일 Fallout 4 1.4 Update
<strong>UPDATE March 11</strong>: The 1.4 update for Fallout 4 is available as an automatic download for Steam, Xbox One, and PlayStation 4 users. 보기 
The High Five: Beetle Vault, Arcade Cabinet and Blast Radius
Quick: What do beetles, board games and bulbous demons have in common? They’re all part of this week’s hand-picked batch of creations from the talented Bethesda community. Curious? You should be! From the Wasteland to the depths of Hell, enjoy this week’s Bethesda High Five. 보기 
Fallout 2016년 3월 03일 Fallout Shelter Update 1.4 Now Available – Crafting, Barbershop, New Rooms and More
Invigorate your Fallout Shelter underground community with the biggest update yet! 보기