ニュース

Fallout 2015年9月24日 Fallout 4’s Character System
At the heart of Fallout 4 is its character system. Our games are about making the kind of character you want, doing what you want, and having the game allow and reward whatever playstyle you chose. We also want to make those choices meaningful, and at the same time entertaining. To let you plan ahead, try different things, and to compare your choices against others who built different characters. 見る 
Fallout 2015年10月12日 Welcome to Fallout’s Legendary Vault 77
I’ve been a fan of Penny Arcade for a long time. I think, maybe, the first time I was introduced to the site was when they did a strip about Dreamland Chronicles: Freedom Ridge, a game we were working on that got cancelled. (Man… still hurts to say it all these years later. Really wanted that game to happen.) 見る 
Fallout 2016年4月12日 Fallout 4 - Wasteland Workshop Available Now
Fallout 4's second add-on, Wasteland Workshop, is available now on <a href=https://store.xbox.com/en-US/Xbox-One/DLC/Fallout-4-Wasteland-Workshop/fe7521db-877f-4a31-ae44-335d84ab2a9d>Xbox One</a>, <a href=https://store.playstation.com/#!/en-us/games/addons/fallout-4-wasteland-workshop/cid=UP1003-CUSA02557_00-FALLOUT4DLC00002>PlayStation 4</a> and <a href=http://store.steampowered.com/app/435880/>PC</a>. 見る 
Fallout 2015年9月15日 Fallout 4 – Player Freedom in an Open World
Let’s have our cake <em>and</em> ice cream,” says Game Director Todd Howard. No, he’s not referring to a newfangled high-calorie diet that’ll help you survive in the post-apocalyptic wasteland. Instead, Todd’s talking about how Fallout 4 will deliver full-featured shooter gameplay alongside a deep role-playing experience – complete with copious stats and multiple ways to customize your character. It’s all part of Bethesda Game Studios’ core philosophy of allowing you to be who you want and play how you want. 見る 
Fallout 2015年8月27日 Fallout Shelter – Vault Experiments
“I have a Death Room,” says Matt Grandstaff. While that might not seem very communal coming from Bethesda’s Global Community Lead, Matt has a straightforward reason for this somewhat drastic interior-design choice: The good of the many outweighs the good of few. If that sounds draconian, well… this is the post-apocalypse, and if mankind is to survive in this nuke-blasted wasteland, sometimes you gotta do what you gotta do. 見る 
Fallout 2015年9月22日 Fallout 4 – Behind the Score with Inon Zur
Judging from the strange sounds coming from the yard next door, Inon Zur’s neighbors would be forgiven for thinking their neighbor’s half-mad. “I walk in my garden and basically hammer on things,” Zur says. He’s also been known to use a cello bow on a garden chair – which, he tells us, produces a sound that’s “shrill as hell.” 見る