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DOOM 2019年5月07日 DOOMの歴代BGM トップ5 - 4.DOOM 64 メインテーマ
『DOOM 64』の音楽は、それまでの『DOOM』とは全く異なるものであると言っても過言ではありません 見る 
DOOM 2016年4月22日 DOOM on PC
The DOOM Open Beta finished earlier this week and thanks to your participation over the course of the weekend, we got a lot of great information. The server backend infrastructure held up really well to the load, and we got all of the data we need in preparation for the worldwide launch on May 13. Based on your feedback we had already made a considerable number of updates and improvements between the Closed Betas and Open Beta, and we appreciate all the additional feedback you shared with us during the Open Beta. 見る 
DOOM 2016年7月06日 DOOM – Building the B.F.G.
Executive Producer Marty Stratton put it very simply when he <a href=/#en/events/game/bloody-and-relentless-doom-will-test-your-skills/2015/07/13/4>revealed DOOM</a> to the world at BE3 2015: “DOOM’s about badass demons, big f’ing guns and moving really, really fast.” Seeing as we had 3D printed the Cyberdemon for 10 lucky DOOM winners during the DOOM open beta, and we weren’t really sure how to 3D print “moving really, really fast,” we turned our attention to big f’ing guns instead. 見る 
DOOM 2019年6月24日 DOOM記念の品 #3:日本版DOOM 64
『DOOM』の歴史を作り上げた遺物をご紹介します! 見る 
DOOM 2016年2月04日 DOOM – Campaign Trailer
As the iconic DOOM Marine, you wake to learn that the Union Aerospace Corporation’s facility on Mars has been decimated and overrun by hordes of demons. Humanity’s survival rests in your hands – and your hands alone. Get a closer look at the adrenaline-pumping, single-player campaign in the latest trailer for DOOM – the all-new FPS from id Software arriving worldwide on Xbox One, PlayStation 4 and PC on Friday, May 13. Fight Like Hell. 見る 
DOOM 2016年8月04日 DOOM – Unto the Evil Now Available
Hot on the heels of the release of <a href="/#en/events/game/doom-free-update-2-now-available/2016/07/29/165">Free Update 2</a>, DOOM’s first premium DLC, Unto the Evil, is now available. Unto the Evil brings three new diverse maps to DOOM multiplayer, in addition to a new weapon, a new playable demon and more. id Software is also introducing the PartyPlay system, which allows anyone to play any of the new maps from Unto the Evil, as long as you party up with a friend who owns the DLC. Similarly, if you own the DLC, the Unto the Evil DLC maps will be accessible to anyone who’s in your party as part of the map rotation. 見る 
DOOM 2016年3月16日 DOOM – Multiplayer Maps Explored
From the blood-soaked UAC facilities on Mars to the fiery depths of Hell, DOOM multiplayer will take you on a tour of 9 deviously diverse locations. While each multiplayer map is distinct, they all share a few traits in common. For starters, you’ll need to stay in constant motion to stay alive; every map is constructed to keep the action brutally fast-paced. These multi-tiered combat arenas are littered with hazards, and packed with items that can turn the tide of combat at a moment’s notice. And while they all have secrets for you to uncover, none of them are built to allow for easy sniping or hiding points. 見る 
DOOM 2015年9月11日 What Defines DOOM Multiplayer?
Fortunate fans got to go hands-on with DOOM multiplayer for the first-time ever at QuakeCon 2015. The rest of us are eagerly awaiting the Alpha, Beta… and, of course, the release of DOOM next year. (ProTip: If you pre-ordered Wolfenstein: The New Order, don’t forget to register your DOOM Beta code at www.wolfenstein.com/doom. The team is selecting participants for an upcoming Alpha, so make sure you’re in the running!) 見る 
DOOM 2015年8月28日 The Guts and Gore of DOOM Glory Kills
If you don’t at least wince the first time you see you an explosive Glory Kill performed on a meaty Mancubus, then you might just be a demon yourself. Either way, these brutal finishing moves are a big part of DOOM, which is why we spent some time with the team at id Software discussing where the idea came from and how they work. 見る 
DOOM 2015年8月19日 Discovering the Essence of DOOM
<em>Guns. Demons. Movement.</em> The core components of DOOM. But how do these work together to create the fast, relentless and brutal experience that is undeniably DOOM? We put that question to the team at id Software, and we got a clear answer: push-forward combat. 見る