
DOOM (2016)
The Art of DOOM - Demons
DOOM (2016)
The denizens of Hell are fierce and out for blood – specifically, DOOM Marine blood.
When you take on the role of the lone marine you’ll find yourself face-to-face with the terrifying Cyberdemon, the meaty Mancubus, the heavy metal-inspired Lost Soul, and many more. Get ready for the Demon onslaught with this exclusive design commentary straight from the team at id Software, covering the ideas and inspiration behind some of Hell’s most nightmarish creatures. (Head over to The Art of DOOM – From Mars to Hell for a look at some of the game’s blood-soaked environments.)
Cyberdemon
The lore of the Cyberdemon drives the visual design of the character. The remains of this beast were found during an expedition through Hell. His lifeless body was brought back to our world and re-animated by the UAC using their technology. This model was created by Jason Martin based on a concept I did at the beginning of the project. – Hugo Martin
Mancubus
This design was completed very early on in development. We wanted to push the comic book, heavy metal aesthetic as far as we could. He has exaggerated proportions with realistic details and textures, which is a visual theme we tried to maintain throughout the project. – Hugo Martin
Prowler
This design was originally concepted by Alex Palma. This rendering was my take on the design, but many elements from Alex’s version remain intact. – Hugo Martin
Possessed Engineer
Playful but deadly – that’s the theme used in a lot of the monsters in DOOM. This Welder shambles along, looking for a good place to ignite himself. The rendering is meant to communicate the personality as well as the design of the character. – Hugo Martin
Baron of Hell
The Baron of Hell was my first task on this project. My job with this was to make the Baron look intimidating and fierce. This is what the final concept ended up looking like, although the final design for the game did change the color of the Baron for the better. – Alex Palma
Cyber-Mancubus
Taking the calcified bone armor of a Hell Mancubus and replacing it with top-of-the-line UAC weapon technology, a big, heavy and tank-like beast was created making it the Cyber-Mancubus. – Alex Palma
Revenant
A great thing for me in this project was helping design this demon. A lot of iterations came before this. Sticking to the original Revenant as a source of inspiration, while adding new and modern ideas, were the keys to recreate this demon. A running demon skeleton with a jet pack and mounted guns sounds very silly, but using our artistic experience we managed to render this demon out into something not just believable and scary, but iconic. – Alex Palma
Lost Soul
Heavy Metal album covers of the ’80s were a big influence on the visual style of this game. The Lost Soul is a screaming skull with horns and flames coming out the back, a heavy metal inspired demon design if there ever was one. – Hugo Martin
Cacodemon Render
My first task on the project was the Cacodemon designed by Hugo Martin. The ‘Caco’ is a very iconic demon so it was important to retain the original appeal but also evoke a fierce modern look. Originally tentacles flowed from his back, but we opted for classic horns in order to create a more aggressive silhouette read. – Denzil O’Neill
Pinky Render
Bringing the Pinky to life was a fun challenge. We went through many design iterations from Alex Palma and Hugo Martin. It was important to really dig deep on this iconic Doom demon and do the Pinky some modern justice. – Jason Martin
Got a hunger for even more DOOM art? Pick up the DOOM art book now.
For more DOOM, check out these features:
The Art of DOOM – From Mars to Hell
DOOM – Get Ready to Fight Like Hell
DOOM – Exclusive SnapMap and Single-Player Streams








