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The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim
14 November 2019

Skyrim Special Edition Creation Club Sneak Peek

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The Elder Scrolls V: Skyrim

Multiple adventures and piles of new equipment are coming to Skyrim Special Edition later this year.

We have a huge variety of Creation Club content launching in the coming weeks, and we wanted to give everyone an early look at what we’ll be releasing. This includes everything from dungeons and quests, to player homes, to a unique follower.

For every item we have a brief summary and several screenshots below. You can click on any image for a larger version, and we have even more included in the comments!

Saints & Seducers

Madness starts with a seed, and from there creeps across the land – from a bandit's tent to a blacksmith's anvil. Yet no one knows the root of this madness, or where madness has taken root. This is our most massive Creation to date, with new summons, enemies, alchemy ingredients, a dungeon, recruitable pets, and several craftable armor and weapon sets from the Shivering Isles!

This Creation starts with a quest to track down a troubling new development in Skyrim and contains several side quests to be discovered.

Dead Man's Dread

"There once was a hardy young lad of the sea... A Redguard of courage and honor was he... Sail on, my Cyrus, sail on...”

Shanties from across Tamriel sing of Cyrus, the hero of Stros M'Kai, who sailed on long after his story was done. Stories differ, but some say he ventured north, drawn by the tales of Tobias, on the legendary ship Dead Man's Dread.

Find the lost ship, retrieve the treasures of Cyrus, and learn the fate of its crew. The Dead Man’s Dread Creation includes two swords, multiple outfits and a custom naval home.

Goblins

From the caves of the Jerall Mountains along Skyrim’s southern border emerge these feisty green creatures, led by a mysterious “Blue God” wielding a Goblin Staff. This Creation includes new encounters, a new plantable alchemy ingredient and a recruitable goblin! Your new goblin companion has their own cosmetic options and possesses a unique summoning artifact only they can wield.

Hendraheim

In the mountains of the Reach is a grand Nordic hall, built in a tradition befitting the warriors of old. The walls are decorated in triumph, each piece a memory of its owner's lasting valor. The key to such a home is not bought with coin, but courage in combat. Hendraheim is no exception to this rule.

The Grey Cowl Returns!

The legend of the Grey Fox is known throughout history, yet the ones who wear the cowl remain nameless, their stories lost to the shadows. To become the next Grey Fox, you must first restore the identity of the cowl's bearer, and only then can your crimes be attributed to the Grey Fox, rather than yourself.

Alternate Armors – Steel and Ebony

Two separate armor variants come to Skyrim from The Elder Scrolls: Blades!

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Bethesda Game Studios