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The Elder Scrolls Online
Fallout 25 June 2019 Fallout 76: Patch 10.5 Notes – June 25, 2019
Patch 10.5 is arriving today, and it includes a host of bug fixes for all game modes, as well as a few design adjustments for the Nuclear Winter Beta. Read within to catch the full patch notes for today’s update. View 
DOOM 24 June 2019 DOOMorabilia #3 – DOOM 64 Japanese Edition
Uncovering the artifacts that shaped DOOM’s history! View 
DOOM 23 June 2019 It Runs DOOM #5
Shouting out the best, boldest and most bizarre ways to play DOOM! View 
The Elder Scrolls 21 June 2019 Upcoming Balance Changes with Patch 2.11
In our continued efforts to make playing The Elder Scrolls: Legends as fun as possible, we are making balance changes to several cards in Patch 2.11, which is also bringing our next expansion, Moons of Elsweyr. View 
DOOM 21 June 2019 Top 5 Innovations of DOOM (1993) - #1: Deathmatch
Online multiplayer in first-person shooters is so common today that it’s rare to find an FPS these days *doesn’t* feature some sort of competitive deathmatch mode, but that was far from the case in 1993. View 
The Elder Scrolls 24 Apr 2019 The Elder Scrolls: Legends Masters Series is Back!
Legends is coming back to QuakeCon with a $50,000 prize pool. Read on to see how you can join us! View 
The Elder Scrolls 11 June 2019 Explore The Elder Scrolls Online: Elsweyr and earn exclusive content for Legends!
Stake your claim in Elsweyr with this special promotion for ESO players! View 
DOOM 20 June 2019 Top 5 Innovations of DOOM (1993) - #2: Modding
After the success of Wolfenstein 3D, the team at id Software noticed players were putting a lot of effort into figuring out how to make their own levels. View 
Rage 18 June 2019 RAGE 2 – Update 1 Patch Notes
We’re excited to be releasing our first major game update for RAGE 2, including new features, fixes, and optimizations. View 
DOOM 19 June 2019 Top 5 Innovations of DOOM (1993) - #3: Verticality
DOOM (1993) was predated by a small handful of first-person games and while these had various settings, themes, and gameplay styles they all had one thing in common: they were flat. View