The mod limits implemented this week to Fallout 4 and Skyrim Special Edition has been put in place based on our internal testing for stability to the game. With the new caps, some players will not be able to reach the full storage limit for mods, but the additional storage capacity will allow for you to have larger mods within the 150/100 cap. This is a starting point, and it may be adjusted.
The new cap does not impact your library, just how many mods you can have running at one time. Individual mods can be disabled in your library to make room, and will be waiting there if you want to reconfigure your mods later.
We understand this is a frustration point for all of you. Like all of you, we’re still new to the process of allowing mods on consoles and working on ways to improve the experience over time. We will be continuing to update both Fallout 4 and Skyrim Special Edition with new updates pertaining to mods, and if we’re able to address these concerns, we will provide information through future release notes.
Assistant Director, Community Lead @ Bethesda Softworks
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