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CBT 13 Now Live - Partial Data Reset & Patch Notes


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Update: Maintenance has ended and CBT 13 is now live. 

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Greetings, all.

On Thursday, August 3rd, at 9am ET, we will be undergoing maintenance to deploy a new patch, which will include several much requested fixes and adjustments for Quake Champions. During the maintenance period, we will need to reset some player data in preparation for a new update.

Player content that will be reset includes:

  •           User States (Armors, Weapons, Attachments, Shaders, Currency)
  •           Challenges


Content that will NOT be reset includes:

  •           Champions
  •           Friends
  •           Skill Rating
  •           Nicknames

We wanted to make sure that we got this information to you as soon as possible. We know that losing progression during beta testing is not desirable and we appreciate your understanding.

Here are the patch notes for the CBT 13 patch.




CBT 13 Patch Notes:

New Play Now Screen

  • New screen layout integrated
  • Player can choose multiple game modes in quick match and match-make between them randomly
  • Tutorial videos available from Play Now screen

 

New Announcer Voice

  • Early CBT voice back by popular demand

 

New Social Screen

  • Player can observe all current in-match players and blocked players
  • Player can now blacklist players, which blocks invites from unwanted users
  • Player can now ignore user invites
  • Player can now report users



Projectile issue fixes

  • Fixed sync issues involving projectiles and players to decrease amount of miss hits
  • Lag compensation implemented for state changes of collision boxes

 

Tech

  • Fixed an issue that could occur when the game would not revert to the player’s native resolution when changing to Borderless mode with a lower aspect ratio
  • Fixed a localization text issue
  • Updated the list of supported video cards for more correct auto-detect
  • Fixed an issue where killed players could become stuck in place and invincible
  • Fixed an issue where local configurations would not be saved properly when including Cyrillic letters
  • Fixed an issue where Champions were not synchronized with moving objects



Performance

  • Optimized various memory leaks



Balance

  • Clutch's "Advanced Shielding" passive has been removed
  • Clutch's Active Ability cool-down has now been set to 40 seconds
  • Clutch’s Health and Armor stats revised: Health from 150/150 to 100/100; Armor from 50/100 to 100/150
  • Slash’s Starting Armor increased +25 ap
  • Profile Progression: XP requirements tweaked
  • Random Drop: Rebalance of drop rates in Backpacks Crates and Reliquaries
  • Crafting: Item prices in shards and dismantle values changed
  •  



Champions

  • New effect for Ranger’s Dire Orb
  • Fixed a light effect issue affecting Anarki's Banner vanity item
  • Fixed an issue affecting audio during Anarki's hover board movement
  • Fixed issue that could occur with BJ Blazkowicz’s shooting animation while dual-wielding
  • Fixed a twitching animation issue with BJ Blazkowicz after being shot while idle
  • Enemies within 120u of the player are outlined
  • New Clutch acceleration icon added
  • Fixed an issue where rock and drill medals pop without hitting the 1000 damage requirements
  • Fixed an issue when RL damage through Clutch's shield



Weapons

  • Fixed an issue when the Lightning Gun shaft bloomed when colliding with geometry
  • Fixed a knock-back issue with the Lightning Gun, Shotgun, Rocket Launcher and Railgun
  • Fixed an issue when armor shards didn't fall when the player was killed via Gauntlet
  • New weapon pick-up sound, (temporary, will be updated in the future)



Challenges

  • Fixed an issue where the Serial Killer challenge showed the incorrect icon
  • Fixed an issue where the player could receive already completed Daily Challenges
  • Fixed an issue where Daily Challenges were not showing progress



UI/HUD

  • Resolved all display issues with the Health and Armor container system
  • yaw and pitch mouse settings added to the options screen
  • New smaller high resolution enemy arrow indicators
  • Improved reliability of enemy arrow indicators
  • Fixed an issue where the player count could persist in the lobby
  • Fixed an issue where if the player accepted a party invite while in the lobby, he was transferred in custom game
  • Fixed issue when Headgear thumbnails are not showing some of the champion's heads



Spectating

  • Red soul widget added into HUD
  • Fixed an issue where the Lightning Gun shaft could split into two
  • Fixed an issue where spectators saw red markers above the blue team
  • Fixed an issue where Clutch’s shield was not visible from 3rd person camera
  • X-Ray now turned on by default
  • Spectator now sees team-colored outlines on the screen



In-game

  • Fixed an issue when player spawned in 0 coordinates on second game session
  • Fixed an issue when Champion will briefly appear where killed on respawn
  • Fixed an issue when full session could stuck on a character presentation screen
  • Fixed issue when user movement halts briefly when entering a jump-pad



Sacrifice

  • Fixed an issue where the soul pickup HUD marker could persist when the soul isn't on its spawn place
  • Fixed an issue where the soul can get stuck in any wall and cannot be picked up when User stands close to the wall
  • Fixed an issue where the soul can be placed in overhead platform side mausoleum on Burial Chamber
  • Fixed an issue when Soul can become stuck on top of head statue in Side Mausoleum on Burial Chamber
  • Fixed an issue when enemy Obelisk marker overlapped soul carried HUD
  • Fixed an issue where the soul effect could be seen on the weapon in first person view
  • Fixed POI blinking issue
  • Fixed an issue where picking up the soul immediately after using an ability would cause VFX to stay, preventing the use of that ability until death
  • Fixed an issue where the Obelisk does not have player collision



Duel

  • Fixed an issue where the draft stage profile level on the nameplate was incorrect
  • Fixed an issue where on the death screen, the Champion in the middle always highlighted
  • Fixed an issue where the mouse fire input would be stuck if firing between the transition from warmup to Champion selection
  • Fixed an issue where the announcer would say "5 minutes warning" at sudden death
  • Fixed an issue where the Scoreboard would not display a time limit
  • Fixed an issue when Champion Vanity items did not show when displayed on the podium screen in Duel selection
  • Fixed an issue when the announcer says "your pick" when an enemy is picking



Misc

  • Various localization fixes
  • Removed confidential line from watermark



Chat

  • Fixed an issue when Global timestamps were missing zero padding
  • Fixed an issue when chat didn't work on player presentation screen
  • Fixed an issue when auto-scroll always worked with every new message



Shop

  • Fixed issue when loot-box text was not showing correctly
  • Loot Box store visuals improved
  • Loot Box openings now include category icons for drops
  • Loot Box openings now include voice over announcements for epic and legendary drops



Additional fixes:

  • Fixed an issue where in Duel lobby, there were no opponents nicknames listed
  • Fixed an issue where a player would see his own profile picture on all profile pics in Social screen
  • Fixed an issue where the player could follow blacklisted player
  • Fixed an issue where the player could get 3 medals Mach Complete and Win during one Duel match
  • Fixed an issue where the player could not use print-screen while in full-screen

Bethesda.net | @Bethesda


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Thank you for the update !

Waiting for the patch notes :). 


Biggest WISH for Quake Champions :

DM/TDM mode vs AI bots (adjustable difficulty) that is available OFFLINE without connection to the dedicated servers.With Favor and XP earnings disabled. At least for those who buy the game. Like in CS :GO. Please!


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AWWW YES !!!! YESS !!!! UHHH !!!! YEAH !!!

EDIT: woopsie, wrong tab... 😅


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Yay


🔹PoLLs🔹WishLists & FeedBacks
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
https://bethesda.net/community/topic/62463/poll-wishlists-feedbacks-4-devs


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Neat


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Very happy to hear we're getting a new patch tomorrow. 


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can't wait for patch notes. Hope the notes get posted today 


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At last! Thank you!


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YES!!!!! FINALLY!!!!!!


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but I want to keep my quake world launcher 😭😭😭😭


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Thanks guys!, keep the work going!!


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From cbt 6, I'm more worried than happy until I will read the Patch log.

let's hope it's a good one.


spec: intel i7 6 cores 4930k @4,4 ghz, 8 gb DDR 3, gtx 1080 @2100mhz, ssd 250 mb, windows 7 64 bit


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@giubox360 said:

From cbt 6, I'm more worried than happy until I will read the Patch log.
let's hope it's a good one.

 

It's a good one.


Bethesda.net | @Bethesda


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@jleavey said:

@giubox360 said:
From cbt 6, I'm more worried than happy until I will read the Patch log.
let's hope it's a good one.
 
It's a good one.

 If you say so, I trust you!

Good work.


spec: intel i7 6 cores 4930k @4,4 ghz, 8 gb DDR 3, gtx 1080 @2100mhz, ssd 250 mb, windows 7 64 bit


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First, thanks for letting us know ahead of time (for whatever good that does) about the account wipes as last time it was unannounced.

Second - at the last major update where a wipe occurred, the game went into UI_BACKEND issues and was unplayable for over 3 weeks.  In fact, nobody even thought to address it until THE DAY OF the tournament.  Is this what we should expect with this update as well?  3 more weeks of backend and connectivity problems?  

It would be a benefit to know this in advance as well, as it will help determine whether I'm still or not or if it's even still worth participating.   Thanks!


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@jleavey said:

It's a good one.

Will player level be wiped as well?


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The game is in beta phase, so yea, everything can happen.

Be patient and let devs know about the issues so they can fix them asap.


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 .


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Direct Rocket hitreg fix innnnncooooming!!!


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level doesn't equal skill rating