Looks like your connection to Bethesda.net Community Beta was lost, please wait while we try to reconnect.

[Prey] PS4 Patch Notes


Log in to reply

System Requirements:

Recommended Free Space: 42gb

The title takes up approximately 38.2 to 39.5 gigabytes and a patch will be available on launch day, which will require additional space. Variances in size are due to region and the languages included. Future patches and DLC will increase the free space requirements. The maximum amount of space for save files allocated to the title is 1 gigabyte, with at least 44.05 megabytes of space required to create the profile on first boot, and each save file requiring 10.49 megabytes of space.

Please find the below updates for PS4:

Update v 1.04 includes:  

  • PS4 Pro Support added for:
    • Enable Screen-Space Reflections
    • Higher quality shadows
    • Improved texture appearance
    • More texture memory (stable streaming)
    • Anisotropy 16x (from 4x)
    • Improved visual fidelity
    • Less LOD usage
    • Dynamic lights show up further
    • Particles are allowed to draw more pixels per effect
    • Particle refraction enabled
  • Additional fixes for PS4 input drift        
  • Glooing Cook between objectives no longer breaks mission
  • 'Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed
  • Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
  • Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
  • Aaron Ingram will no longer flee and cower when released in Psychotronics
  • Player can no longer lock themselves in the security pharmaceuticals office in Trauma
  • Superfruit no longer appears shrunken and flat when fully grown.
  • Adjusted timing on several cutscenes.
  • Blank objective markers no longer persist above reticle
  • Using key actions while controller prompts are shown will no longer cause a freeze.
  • Tracking bracelets are now sent to Recycler with “Transfer all Junk” 

Let us know if you run into any issues or have any questions.


Log in to reply

Patch Notes for Update 1.03

  • Further fixes to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state.
  • Items should no longer be incorrectly deleted from inventory or world when changing levels.
  • Fix for stamina not recovering.
  • Fix for being unable to repair items.
  • Player should no longer spawn out of level.
  • Fabricated weapons are now empty.
  • Fix for humans incorrectly turning hostile.  Hostile humans in lobby will be returned to friendly.
  • End game credits now always skippable.
  • Aaron Ingram no longer cowers if spooked by a Typhon.
  • Fix for various problems making changes in the settings.


Log in to reply

Patch Notes for Update 1.02

  • Fix to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state.
    • Also addresses some additional crashes on map loads.
  • Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
  • Fix to prevent the Player from becoming stuck in certain circumstances.
  • Numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.
  • Updated Recycling to prevent infinite material creation.
  • Fix for occasional combat freeze when attacking Phantoms
  • Kaspar’s objective indicator should no longer disappear.
  • Updates to audio mix to adjust volume of music, audio logs, cutscenes.
  • [PS4 ONLY] Adjustments to controls to improve latency


Log in to reply

Patch Notes for Update 1.05

  • [PS4 ONLY] Fixes to address screen-tearing/stuttering
  • Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.
  • Fixed crash when mimicking bass guitar in the Yellow Tulip.
  • Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
  • Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
  • Fix for some AI-related crashes.
  • Various combat tweaks/fixes for mimics.
  • Opening the TranScribe will no longer disrupt FoV settings.
  • The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
  • Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
  • Operator corpses from saves made on previous builds will no longer cause performance issues.
  • Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
  • Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
  • Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.
  • Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
  • Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
  • Fixed rare crash when level transitioning to Life Support.
  • Reployers no longer lose collision when recycling them, and then loading a save where they were present.
  • Player can no longer bypass ceiling collision by mantling GLOO.
  • Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
  • The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
  • Fix for rare freeze/crash when in combat with Phantoms.
  • The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
  • Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time
  • Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.
  • Mimic's wall jump attack animation is cancelled if they are stunned.
  • Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
  • The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
  • Turrets can now be hacked properly if they've been previously controlled by the Technopath.
  • If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
  • Hitting a stunned Phantom with the wrench no longer breaks their animations
  • Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.
  • Various crash fixes
  • Various text fixes.