@DaelonDuluc2016 said:@Plebeian said:
@DaelonDuluc2016 said:I do not want silence.I don't disagree with you, but, what are they supposed to do?Choose not to voice the player character would be the most direct solution. @DaelonDuluc2016 said:They cannot possibly offer all the different voices that anyone would want? Where would they find the time and all the voice actors?Or try this! I've argued for this before; doing something along these lines would be perfectly possible. It's just that no developer has taken the time to do it before. A single, professionally trained actor can easily produce 3+ very distinct performances for a single character. A really talented voice actor can drum up amazingly unique voices. (Look at people like Mark Hamill and Hank Azaria.) Plus, as an actor with quite a range myself, I would probably jump at the chance to do the same role 3 or 4 different ways. That would be a really fun challenge -- more fun than challenge! While my vote is still for "no voiced protagonist in Beth games", I'd rather see them go all-out if they try it again. Finding the time would be like any other endeavor. Make the time. I think the biggest challenge would be allowing the actors to rest their voices as needed. But with production cycles for Beth games spanning 3-5 years...I wouldn't be stressed. I would say 3 male and 3 female actors, 2 or 3 "performances" each. Keep lines under 10,000. I'd give a good month of actual studio time, as actors might push it with altered vocals and wind up needing a few days rest to recover their voice. It only takes a day to rattle off thousands of lines.
So what? Why waste the resources. Let's hire a dozen people to offer a variety of voices. Why? What's the point.
This whole "immersive" experience thing is a played out argument. The game is as immersive as YOU make it.
Games are not going to cater to your wants.
Keep lines under 10K? Who are you kidding. Can you imagine what it would take and what kind of processing power it would take to have 6x3x10K performance lines available and keep them straight?
It's just my opinion, but I'm a realist. They are not going back. The voiced protagonist is what is happening.
We have to learn to deal with it. And, no, their budget is already completely bloated trying to satisfy all the "wants" for game play, I doubt if they'd waste their time on voices just so the "immersion" crowd can get a tiny fix.
And how do you propose they make a voiced protagonist work for TES, all the specifically distinct races all talking with the same voice and accent?
And this is a false equivalency. We're talking about Fallout here. You have the option to play a human. That's it. Maybe in F5 you have the option of playing a ghoul or maybe something else so you'll need a 2nd voice-set - 1 male, 1 female. TES is a different animal, but it is still possible.
Either give me a fully voiced protag or give me nothing. If I cannot speak then I don't want grunting, laughing or any of that other guff. It just makes me sound insane. Unable to speak but able to grunt or laugh?