I also like exploring the game world, but for me continuously being in a combat situation kills off the experience while having to open the pipboy to micromanage my character does not. I would much rather prefer considering all these factors to maximise the performance of my character than getting swamped by enemies like in fallout 4 to the point where I would yawn, open the console, type killall and continue on my merry way.For me , when too many things pile up breaks game flow. I do have water/food things hotkeyd, and its less of an issue. And I am not fan of pipboy. I like healthy balance between everything. I do not mind combat, but I did originally alter spawn rates in FO4, on old survival, when new one came it actually messed up my game world to the point half map does nor re-spawn. Ever again. But then again it made game harder - less resources, and some areas spawn normal or get actually triggered outside respawn timers. I guess this glitch due to swapping between old and new survival mode for this one character has given me rather unique experience.
I was using a mod that decreased the spawn rate 8x but disabled it after the new survival mode was implemented stating that spawn rates had been significantly decreased. I'm guessing that because the previous mod used despawned everything it took some time before anything actually started showing up, except for a few locations which for some reason or other instantaneously respawn, By that time I already had so much caps on me that lack of resources wasn't really an issue. But it was nice being able to actually walk around the commonwealth, being able to watch the sun setting over the ruins of the city without some annoying creature jumping out of the blue, making annoying noises, and killing off that moment. After that everything started respawning much faster which was quite a shame.
So Vivec, who had a grain of Ayem's mercy, set about to teach Molag Bal in the ways of belly-magic. They took their spears out and compared them