Creation Club of the future
I think, with a mixed bag of approval, we all have come to realize that Creation Club is not going away and will be a part of any future Bethesda title, including any new Fallout Series. That said, it is in our collective best interest to make it serve the consumer the best that it can.
I am sure I will get an eye full in responses, but I actually like the concept if it actually produces worthwhile content and protects my achievments.
My only suggestion for Bethesda (if your reading), is the manner that you are marketing it. I think, if there would be a commitment to have actual game content that adds to the value of the title, that a season pass (pay once for a reasonable cost) access to the content (even it it were to be renewed annually) would be more convenient over the current purchase points system and might attract more subscribers.
Maybe keeping both options would be worth your while and increase sales. But the key for Creation Club is to move forward from ascetics mods like skins, dogs and pipboys and get into real game content. A model that would sell modder content for a re-seller fee going to Bethesda, would allow modders to be paid for their work and generate profit for the publisher.
At the end of the day, I would like to see some real game enhancers that I could install that would not impact on my achievements (no cheats, just quests, character, settlement and graphical enhancements). Now this will illicit allot of complaints from many on paying for what should already be there etc etc. I would say you can still go the mod route and take the achievement hit if you wish.
I would just like to have the choice to pay a one time reasonable fee for enhancements to keep my achievements, or not, and give modders a chance to be recognized and compensated for their mod work. My 2-cents