You lose the noobs, you lose the game. simple.
no, I'm afraid it is not at all that simple. You don't lose noobs only because they find the game "too tough" - that's completely delusional, it never worked like that in any game. There's a truckload of games out there which are notoriously difficult and yet they do not lack for noobs. It's delusional to think that Quake Champions is some uber-super-mega-skilled game and we the veterans are all gods among men and thus a community of superhumans that can play this difficult game and other poor deficient humans cannot and thus we must make it 'easier' for them. The game must be interesting and engaging for people to play it, there is no other requirement and difficulty doesn't really enter into equation. Some people may indeed leave because it's too tough - but it's by far not the biggest number and it's not the people that you would keep in any game.
The harsh truth that we players have to wake up to along with Bethesda: the gamemodes that are offered, a set of rules and victory condition - are simply not interesting enough for anyone other than people who were playing all this for 20 years. And even we are playing it only because there's nothing else offered. We're beating the same dead horse and it's been dead for a while. That's why f-ing Clan Arena was the most popular mode for QL (so many people were pissed off by that instead of trying to understand WHY). That's why reworking duel format was a good idea, that's why Sacrifice was a good idea - on paper - but still needs to be heavily changed to get there if it's ever to be something interesting to play.
All the "too tough for noobs" delusions are simply a detriment for this to have any chance as a new big title. No, it's not why this game isn't so popular.
Im sorry but I disagree on some points. I agree on others.
A game needs to be fun. Many difficult games are fun regardless for several reasons depending on the title. People stick to them because they can still enjoy it on a low level. Popularity also plays a big part. Even if it is hard, people will stick to it because it is popular.
Dota 2 for example. It gives you the option say to play vs bots. I spent my first week on that game playing bots cause I didnt want to get overwhelmed. By the time I started playing vs ppl I was already having fun with the game. With such a large crowd of players as well, it was also easier for it to match me to ppl on my level. That game has pretty much 1 mode (until mods started dropping on it) and it was still fun.
Something else like Dark Souls on the other hand is SP, you are challenging yourself against AI. Its a different challenge and people love the challenge too.
Quake is a lot of fun no matter the mode if you are able to at least do something. No bots in the game is a real issue. And with tryhards out there its a pain. Was in a tdm yesterday 2v4. Me and my team mate simply quit because the enemy team thought it was a great chance to steamroll us like try hards taking 2v1 fights on us all the time. And they were also better players. It was the first game I have quit in like 4 months. (Edit, the map was also Awoken, rip)
You need to cater to the casual / fun / newcomer side as well. There are plenty people that drop out of Quake because its too hard. I dont know what world you live in mate, but I hear their complaints daily. Been trying to get a few friends back into QC myself (OWatchers) and their reply is always "no way man, that !@#$ is crazy thanks but no thanks!". I am trying to explain to them what you are, that the game isnt as hard as they make it out to be. But you try changing their mind when they have tried FFA and get 3 kills to 30 deaths. You seriously think that does not affect newcomers?
Having that said, like I mentioned, I do not agree to mechanics being tailored to newcomers. And they are not for the most part aside from auto-lock punch things here and there which, again like I mentioned, I would be happy if they got rid of.
But saying that the game will not do well from catering to more casual players is completely wrong.
Game modes game shmodes, the thing is that QC can be fun even with 2 game modes alone. The problem is getting people to enjoy those modes and to enjoy those modes it really is important that they don't get steam rolled. The game this way can remain a high competitiv title, but have a large enough audience that plays casually as well vs other ppl of same skill.
I was this close to uninstalling 2 days ago because of this reason. And I am a person that loves Quake and everything about it. I am a person that knows about "bad days and good days", etc. But when you spend 3hrs to get a win for your daily on TDM and you are always placed in teams were you are getting rekt, then it gets to you mate. Even if you are not a newcomer. So, imagine how annoying it is for a newcomer. You ARE losing ppl like that. Its a fact.
(I was not playing FFA or Insta cause Im not good enough to ever win in those period, I think I have like a total of 5 to 10 FFA wins in over 1000 games, so TDM was the only option for it unless I wanted to spend 3hrs in Sac instead on waiting queues, lol).
Yesterday, on the other hand, more ppl were online? More ppl of my skill? I had plenty of fun and seemed to be matched consantly with ppl on my lvl. I lost a lot, won a bit, but it was so much fun. I even was fighting for first place in a few FFA games. Lost and came second both times but I still had crazy fun. I even got a 1st medal in a TDM match were our team still lost but I had most kills of all 8 players. Fun! You make the game fun, ppl stay.
Dumbing mechanics down is not the way to go, neither adding game modes every week (a good team mode is needed though, for sure).
Having enough ppl to play against their own level is how you fix it, and even more so, with adding bots.
CA was also popular because its again, catering to noobs 100%
So that kinda goes against your argument. You worry about no pickups, items, nothing. You start on full stack, all weapons. The whole point of the mode was to completely chop aspects of the game needing more skill and making it easy. That is why it was popular.
So when you say "so many people were pissed off by that instead of trying to understand WHY", actually, we understand why, because it is making the game easier. So, youre kinda stepping on my point there :)