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  • FALLOUT 76 | UPCOMING FEATURES AND FIXES – NOVEMBER 2018

    in Fallout / Fallout 76 / General Discussion

    Hi everyone,

    We've posted an article on Fallout.com that covers off on what changes and fixes we expect to address in the upcoming weeks. You can find it here and also pasted below. 

    Your feedback is valued and we hope that you keep providing it so we can all work together to make the game even better. 

    Feel free to comment on this post whether it's feedback, issues, or commentary on the article itself. 

    Thanks so much!

    FALLOUT 76 | UPCOMING FEATURES AND FIXES – NOVEMBER 2018

    Since Vault 76 opened to the world in B.E.T.A. and official launch, we’ve loved reading about your adventures and seeing your incredible photos from all over Appalachia. With launch day behind us, we’re now looking toward the immediate future for Fallout 76 and what that means for both the short and long term. Before we get to new content and other additions, we want you to know that we have seen your feedback, taken note of issues, and value the time you have taken to provide your thoughts and report problems.

    So first and foremost, we have our first patch coming Monday, November 19 – and while this update has many performance fixes and optimizations in it, we know some of your biggest requests, including an increased Stash Limit and several PC Quality of Life adjustments, are not included in this update. These features are coming in the next several weeks.

    Our plan is to update the game on a regular basis with patch notes that detail what we are addressing with each update. If that changes, we’ll let folks know as things may shift as we need to balance adding features with server stability and maintenance. Following our post on Reddit, here’s the latest on where we are with our next updates.

    UPCOMING FIXES BEFORE THE END OF THE YEAR

    • November 19 Patch - The next update will focus primarily on game performance and stability on all platforms but will also come with a list of fixes to quests, UI, C.A.M.P.s, and more. Patch notes will be available early next week. This update will be large compared to what we expect for patches going forward. Regular updates will always vary in size, but future updates should be much smaller in comparison.
    • Stash Limit Increase – We hear you loud and clear. We will be increasing the stash limit in the coming weeks. The current limit is there for technical reasons, to cap the number of items the game is tracking in the world, including every container and stash. We believe we have some ideas in both the short- and long-term that will address the size without risking stability, but this is one we need to take our time on to make sure it is done right.
    • Push to Talk for PC – After listening to all of your concerns, we have made progress on getting this into the game and it will also be included in an update in the next few weeks.
    • Ultrawide Support – 21:9 support will be coming soon. We have seen it in testing and it looks awesome.
    • FOV Slider for PC – We know this is popular request for our PC players— look for an FOV slider soon.

    As always, we strive to make Fallout 76 a better experience and value all your feedback and reports of issues on redditTwitter, our official forums and other places.

    LOOKING AHEAD TO 2019

    We teased in our launch letter some of what’s to come next. In addition to constantly making fixes and changes, there will be new content and game systems that add to the life and experiences in Appalachia. We’ll see new Vaults opening, new ways to easily improve your C.A.M.P.s, ways to create, team-up, and faction-based PvP, and many more free add-ons we haven’t talked about yet. In addition, you will see articles each week that highlight new events, content, and features we’re excited to share. We look forward to growing Fallout 76 with you.

  • Digital Codes for Power Armor Edition

    in Fallout / Fallout 76 / General Discussion

    If you are still waiting for your Power Armor Edition from the Bethesda Store please check “MY SUPPORT” on help.Bethesda.net. We will be sending you a code for Fallout 76 to get you in the game while you wait for your Power Armor Edition.

    Please verify you’ve signed in with your Bethesda.net ID used to play the B.E.T.A. or create a Bethesda.net account using the email you made your pre-order with.

    Please don’t hesitate to submit a ticket to Customer Support for any issues you’re experiencing.

  • Bethesda Launcher claims that i do not own Fallout 76

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] PC

    @Jxstin_tf said:

    I entered my code on my Bethesda account for PC version and it shows in my recent transactions but on Bethesda Launcher it still says to purchase like I never entered the code

    If the Bethesda.net Launcher doesn't refresh to show you own the game, you may need to close it completely and restart it. Make sure to close it in the system tray before opening the launcher back up.

  • [Resolved] Server Disconnect Issue - November 14, 2018

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] PC

    We believe we have resolved the issue that was causing players to disconnect from servers and you should once again be able to log in to Fallout 76. We hope you have a blast taking the Wasteland by storm! Please let us know if you continue to encounter any issues connecting to worlds. Thank you very much!

  • [Resolved] Server Disconnect Issue - November 14, 2018

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] Xbox One

    Hello everyone,

    Fallout 76 is now available worldwide and we're actively investigating reports from players who are having trouble connecting to servers in Fallout 76. We are working to resolve the issue and get you back into Appalachia as soon as possible. We'll post additional updates as soon as we have more information to share.

    In the meantime, please keep trying to log in. You may be successful after trying again.

    Thank you!

  • Pre-Order, no Play Option in the Launcher

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] PC

    We're currently investigating this matter. 

    Make sure you're logged into the same account you purchased the code on, and then check your transaction history

    If this is in your transaction history, closing the Bethesda.net launcher completely and re-opening it may fix this. (Make sure to close it in the tray.)

    If this isn't in your transaction history, and you know you were charged for it, it may be this was done in a different account than the one you're currently logged in with.

    You can contact Customer Support for additional assistance. If you do, please include a breakdown of your problem, including any troubleshooting steps you've already attempted.

  • Is the game live or is it just streamers????

    in Fallout / Fallout 76 / General Discussion

    Fallout 76 has a rolling launch, as it common for multiplayer games. You can see a specific breakdown of unlock times here, but it generally unlocks around midnight local time.

  • Free T-Shirt Pack and Overseers Pipboy Skin and Offers Nov "8" 2018

    in Fallout / Fallout 4 / Fallout 4 Creation Club

    To celebrate the release of Fallout 76 this week, we've put several additional items on sale in Fallout 4:

    • Rainbow Power Armor Bundle - Free!
    • Rainbow Pip-Boy Bundle - Free!
    • Patriotic Power Armor - Free!
    • Patriotic Pip-Boy - Free!
    • Modular Military Backpack - 50% Off
    • Adventure Bundle - 50% Off

  • My Bethesda Account has no Transaction History? Cannot Access the Game

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] PC

    @ag0r1stadam said:

    A good afternoon to you, ladies and gents. Well, I have a feeling that, depending on what you're dealing with, it may not be the best of afternoons. Anyway, I've been reading through a few forum posts this morning and it looks like I might not be the only one experiencing this. I booted up the launcher this morning and was treated to this message when I attempted to launch 76:

    Did you order specifically from the Bethesda.net website? If so could you file a support ticket? If ordered from a specific retailer, the key to the game will be on the product they send you.

    @martymart76 said:

    Same exact thing happened to me.
    PLUS...my Power Armor edition still hasn't been sent out by USPS.
    Just, a total all around royal screwup on Bethesda's part , with no apology or word or update.

     

    @Dreadhurst said:

    Yeah they really screwed the pooch on this one. 55$ shipping for priority UPS shipping but then they just hand it off to USPS and now it has just been sitting in Kentucky since the 9th. 

     

    @martymart76 said:

    In my opinion, they should offer those of us this has affected a fat Atom store currency bonus and a refund to our shipping and handling, because there's no way it has come anywhere close to costing that much to send it.

     We are aware that some are experiencing a delay in receiving their Collector's Editions. We are actively looking at what we can do to help you guys out. In the meantime, we suggest letting our support team know so that we can best track your issue. Thank you!

  • I ordered the Collector's edition...

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] PC

    We are aware that some are experiencing a delay in receiving their Collector's Editions. We are actively looking at what we can do to help you guys out. In the meantime, we suggest letting our support team know so that we can best track your issue. Thank you!

  • Push to talk

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] PC

    @NagaSongMp3 said:

    Hello!
    I searched the internet about how i can make my mic ingame push to talk instead of it detecting my sound and open itself but i couldn't find any option about this! Is Bethesda going to add a push to talk button to the game? Can we expect something like this in the future?

     Hello! Push to talk will arrive in a future update. We will update everyone with those details later.

  • Did anyone receive a day 1 patch that the game "officially" release for?

    in Fallout / Fallout 76 / General Discussion

    The preload for all platforms contains the launch version of Fallout 76. Retail console discs may require a full download for launch. There is no additional Day 1 update, but we do plan on updating and improving the game on a regular basis. Stay tuned.

  • Xbox One x overheating

    in Fallout / Fallout 76 / Fallout 76 Support / [Fallout 76] Xbox One

    Hi everyone,

    Sorry you've had trouble with your consoles shutting down during the B.E.T.A. I know technical issues can be frustrating to deal with, and we appreciate your reports here on the forums.

    If the issue persists through Fallout 76 launch, Microsoft has a support article that may help you troubleshoot the unexpected shutdowns, can you please try following the steps listed there?

  • Public Test Server Update - November 9, 2018

    in Quake / Quake Champions / Public Test Server

    Greetings PTS Players!

    There is a new build live on PTS is being pushed out live right now with just a few balance changes (SEE SHORT LIST BELOW) ! Please let us know what you think of these changes (and if you encounter any issues) here on the PTS forum

    Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount. 

    Noobs to the PTS Mini-FAQ:

    I’ve never been in the PTS before. How do I gain access? Great question Champ! Owning the Champions Pack grants you access! So whether you purchased it on Bethesda Launcher or on Steam you should now have access. It’ll look a little different on each client. On Bethesda Launcher, you should now have a whole different icon for Quake Champions PTS – it’s Black and White (and probably at the bottom of your list of games – so you’ll likely have to scroll down to find it). You can click and drag it up your list to make it easier to find in the future, at which point it’ll look like this:

    On Steam, in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games. Should look like this:

    If you are a Champions Pack owner (from either Bethesda Launcher or Steam and you don’t see the “Quake Champions PTS” as above, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

    I was already in previous PTS builds, what’s changed for me? 

    Only thing that’s changed is your heart; as your love has yet again deepened for this game and for the people in it. EVERYTHING ELSE STAYS THE SAME FOR YOU.

    How does the ‘limited to 500 Users’ at a time work?

    There is a soft cap of 500 Users on the PTS server, after the limit is reached, it’s a one-out-one-in queue system – like a super-hot Quake dance club that has a digital bouncer! So, if you launch and can’t get right in there right away, that means there’s already 500 Users playing, but it will let you know what number you are in line as you form a perfect line in the digital queue! Technology.

    In the chance that you got into the game and you’re searching for a public match, but can’t find a game…

    Due to the smaller population of players on PTS, there’s a chance you won’t be able to easily find a public match quickly; but you can also use the official Public Test Server forum (exactly where you're reading this) to add your fellow PTS players to your friends list and organize matches in Custom.

    This is all awesome, but WHERE IS CTF?!?

    As we previously discussed on stream, we’ve been moving ahead with development on CTF due to popular demand and want to have it in PTS as soon as possible. We’re targeting November (hint: it's not in this build) so stay tuned Champs!

    Hey guys – I have some feedback!

    Great news! Please keep all Feedback right here on these forums, cause the internet is a dark and full of terrors! And really, it’s just easier to keep the PTS conversation here. Look for a Feedback MEGATHREAD on whichever build we’re on.

    Enough w/ all these Quakestions! Get to the super light abridged Patch Notes already! Fair enough. Here goes…

    PTS November 6th -> PTS November 9th change log: (read previous Patch Notes for full build changes)

    Weapon Changes:
    Lightning Gun

    • Knockback 7 to 6
    • In-Air Knockback Multiplier 1.65 to 1.8
    • Ground Knockback Multiplier 1.25 to 1.4

    Champion Changes:

    Clutch

    • Shield Hide Time 0.9 to 1.0 sec

    Eisen

    • Note: Easier to hit sentry turrets
    • Sentry Turret hit-sphere integrated

    Scalebearer

      • Ability Knockback 125 to 100
      • Bull Rush Knockback Vertical Offset 0 to 8 u
      • Heavy Weight Multiplier 1.25 to 1.0

    Special BUG Note

    This latest PTS build has a lot of Spectator bugswe're aware of that and are working on it, so no need for feedback on that topic.

    Again, if you have any issues with launching the PTS build, or gaining access after having purchased the Champions Pack: 

    Step 1 -  Don’t panic.

    Step 2 - Contact CS at https://help.bethesda.net/

    GLHF!

  • Please bring back Grenadelauncher...

    in Quake / Quake Champions / General Discussion

    We have no plans to do this. As mentioned by fellow Quakers above, Keel has the grenade launcher as his active ability--if you want to lob explosive destruction and denial around corners (or right up in your enemy's face), Keel's the perfect Champion for you. The Tri-bolt is here to stay, and we would rather balance it to be a fun weapon players like to use rather than remove or swap it wholesale. Earlier this year we overhauled the Tri-bolt's behavior which most of our players have been in favor of; in November's update, we're tweaking it even further by reducing the splash damage radius and overall damage, but bringing up the minimum damage to make the weapon more competitive. Hope that answers your questions!

  • Bethesda!, Plenty of people are upset with the stash limit and want an infinite stash, so please make things easier!

    in Fallout / Fallout 76 / General Discussion

    Hi everyone,

    We're hearing your feedback that the current 400lb stash limit is too small and we do plan on increasing it in the future. I don't have any other details to share on that at the moment, but we'll be sure let you know when we make adjustments. Until then, thanks for sharing your thoughts about the game with us, keep it coming!

  • Public Test Server Update - November 6, 2018

    in Quake / Quake Champions / Public Test Server

    Greetings PTS Players!

    There is a new build live on PTS right now with further balance changes (SEE BELOW) ! Please let us know what you think of these changes (and if you encounter any issues) here on the PTS forum

    Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount. 

    Noobs to the PTS Mini-FAQ:

    I’ve never been in the PTS before. How do I gain access? Great question Champ! Owning the Champions Pack grants you access! So whether you purchased it on Bethesda Launcher or on Steam you should now have access. It’ll look a little different on each client. On Bethesda Launcher, you should now have a whole different icon for Quake Champions PTS – it’s Black and White (and probably at the bottom of your list of games – so you’ll likely have to scroll down to find it). You can click and drag it up your list to make it easier to find in the future, at which point it’ll look like this:

    On Steam, in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games. Should look like this:

    If you are a Champions Pack owner (from either Bethesda Launcher or Steam and you don’t see the “Quake Champions PTS” as above, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

    I was already in previous PTS builds, what’s changed for me? 

    Only thing that’s changed is your heart; as your love has yet again deepened for this game and for the people in it. EVERYTHING ELSE STAYS THE SAME FOR YOU.

    How does the ‘limited to 500 Users’ at a time work?

    There is a soft cap of 500 Users on the PTS server, after the limit is reached, it’s a one-out-one-in queue system – like a super-hot Quake dance club that has a digital bouncer! So, if you launch and can’t get right in there right away, that means there’s already 500 Users playing, but it will let you know what number you are in line as you form a perfect line in the digital queue! Technology.

    In the chance that you got into the game and you’re searching for a public match, but can’t find a game…

    Due to the smaller population of players on PTS, there’s a chance you won’t be able to easily find a public match quickly; but you can also use the official Public Test Server forum (exactly where you're reading this) to add your fellow PTS players to your friends list and organize matches in Custom.

    This is all awesome, but WHERE IS CTF?!?

    As we previously discussed on stream, we’ve been moving ahead with development on CTF due to popular demand and want to have it in PTS as soon as possible. We’re targeting November (hint: it's not in this build) so stay tuned Champs!

    Hey guys – I have some feedback!

    Great news! Please keep all Feedback right here on these forums, cause the internet is a dark and full of terrors! And really, it’s just easier to keep the PTS conversation here. Look for a Feedback MEGATHREAD on whichever build we’re on.

    Enough w/ all these Quakestions! Get to the super light abridged Patch Notes already! Fair enough. Here goes…

    OK FAM,

    Here's a super quick 'n dirty from PTS October 30th -> PTS November 6th change log: (read further down for full build details in-case you missed the October 30th build)

    Performance

    • More improvements (more details coming when it goes to LIVE branch)

    All Light Champions

    • Note: Reverting Starting AP from new PTS -> back to Live settings as we were seeing Lights dominating too much
    • Note: Max armor nerf still present
    • Starting AP 25 to 0

    All Heavy Champions

    • Note: Reverting Starting AP from new PTS -> back to Live settings as we were seeing Heavies penalized too much
    • Note: Max armor nerf still present
    • Starting AP 75 to 100

    Lightning Gun

    • Note: Players have reacted positively to the dps change, but felt that the rof change was highly negative.
    • • Damage 7 to 6 • Rate of fire 52 to 48 ms (134 to 125 dps) • Knockback 6 to 7

    Slipgate

    • Players can no longer join mid-round. Players & bots that join during the round will remain spectators until the next round begins.
    • Fixed inaccurate Quad VO that could occur between rounds.

    Sacrifice

    • Note: From feedback on LIVE that Sacrifice Arcade was too short.
    • Increased Sacrifice capture time from 60 to 90 seconds 
    • Increased Sacrifice Tourney capture time from 60 to 150 seconds

    Armor Protection / Protection / Spawn Protection

    • Rate changed from 0.66 to 0.67 to address inaccurate health/armor split values.

    Athena

    • Note: Because of her increased charges, she’s dealing more damage over time than our other champions. We’d rather lean into her ability as a utility.
    • Collision damage while grappling 50 to 25

    BJ

    • Increased VO volume
    • Updated low pain sound (alternative pain 100 scream from Brian Bloom)
    • Note: BJ was overnerfed, became very noticeable once we were playing other humans. J
    • Disable shooting after initiating dual-wield 1000 to 500 ms
    • Disable shooting after dual-wield expires 500 to 0 ms

    Clutch

    • Note: We had these planned, but they hadn’t make the prior builds.
    • Shield hide time 0.9 to 1 sec
    • Disable shooting after active ability expires 0 to 500 ms

    DOOM Slayer

    • Note: This fixes the bug where Doom could punch early and deal damage, without any punch animation.
    • Hands raise time 0.4 to 0.8 sec

    Galena

    • Note: We wanted to lean a little more into Galena as a healer, but the damage nerf felt a little heavy handed, as many noted that a 25 dmg totem could just be walked into without any real concerns.
    • Normal Totem damage 25 to 50
    • Upgraded Totem damage 50 to 75

    Keel

    • Note: Keel hadn’t received any damage reductions like the others, and the firing delay hasn’t been quite enough.
    • Grenade damage 75 to 50

    Nyx

    • Note: Nyx telefrag was rare and overnerfed, slight readjustment. Fade time allows you to understand that you’re not able to fire immediately when leaving Ghostwalk.
    • Ghostwalk leaving ghostwalk fade out time 400 to 500 ms
    • Ghostwalk telefrag damage 75 to 100

    Ranger

    • Note: Telefrag felt slightly overnerfed
    • Dire Orb telefrag damage 75 to 100

    Scalebearer

    • Note: Scalebear has been struggling on both LIVE and PTS
    • Bull Rush / Heavy Weight
      • 75 > 320 ups to 100 > 320 ups

    Strogg

    • Note: This delay was initially introduced to combat his drone charge that dealt heavy damage, with the recent reductions, we can also reduce the delay
    • Peeker delay before charge 750 to 500 ms

    Nov 6th PTS Build Highlights

    • New Champion: Eisen
      • Health 125/100
      • Armor 50/100
      • Speed 310
      • Active Ability:
        • SENTRY TURRET - Places an automated turret that tracks enemies and fires hyperblaster laser bolts.
      • Passives:
        • REPURPOSE - Reduce ability time cooldown by 10% when collecting Light Armors.
        • SALVAGE - Reduce ability time cooldown by 20% when collecting Heavy Armor.
    • New Arcade Modes:
      • Instagib Classic: Visor-only, no abilities.
      • Insta Mystery: Random Champions, Active & Passive abilities deal insta-damage.
      • Mystery Sacrifice: Utilize the random champions you receive to capture and defend the obelisks.
    • Future Map in testing: Citadel
    • Feature: Post-match Victory Animations
    • More Performance improvements, optimizations (will be more specifics later on LIVE build)
    • Added Weapon Position game option, allowing players to force all weapons to the center or right of the screen, or choose to keep them at their vanity weapon defaults.
    • Decreased round transition times in Slipgate
    • Fixed Enemy Outline ‘ON’ option
    • Fixed Enemy Outline Color options to correctly apply the chosen color to the arrow, outline, and Fresnel lighting.
    • Fixed options resetting to default every time the game is launched
    • Capture time in Sacrifice Tourney restored to 150 sec (from 60s)
    • Centered the Boomstick (DOOM 2 SSG) by default
    • Fixed AFK Timer for viewers of streams in the Watch browser

    Misc Changes & Fixes

    Champion Balance

    All Champions

    • Reduced damage of all damage dealing abilities
    • Cooldowns unified at 45 sec
    • All active abilities disable shooting for 500 ms
    • Walk speeds unified at 160 ups
    • All ability explosion radiuses unified to 3 m
    • All explosion min splash damage unified to 10
    • All explosive weapon splash radiuses unified to 3 m
    • All explosive weapons min splash damage unified to 10

    All Light Champions

    • Starting AP 25 to 0
    • Max AP 50 to 75
    • Overmax AP 125 to 150
    • View Height 0.66 to 0.9 (Anarki only)
    • Crouch Height 0.38 to 0.5 (Anarki only)

    All Heavy Champions

    • Starting AP 75 to 100
    • Max AP 150 to 125
    • Overmax AP 225 to 200

    Anarki

    • Starting AP 25 to 0
    • Max AP 50 to 75
    • Overmax AP 125 to 150
    • View Height 0.66 to 0.9
    • Crouch Height 0.38 to 0.5
    • Disable shooting after injection 750 to 500 ms
    • Disable zooming after injection 1350 to 500 ms

    Athena

    • Collision damage while grappling 50 to 25
    • Starting AP 25 to 0
    • Max AP 50 to 75
    • Overmax AP 125 to 150
    • Disable shooting after grapple throw 480 to 500 ms
    • Disable zooming after grapple throw 480 to 500 ms
    • Improved the physics behaviors when Athena grapples downward

    B.J. Blazkowicz

    • Walk speed 155 to 160 ups
    • Disable shooting after initiating dual-wield 0 to 500 ms
    • Disable shooting after dual-wield expires 500 to 0 ms 
      • 0 = live
        1000 = old pts
        500 = new pts
    • Dual-Wield Rate of Fires
      • Gauntlet 1.6x to 1.25x
      • Machinegun 1.5x to 1.25x
      • Shotgun 2x to 1.25x
      • Tri-bolt 2x to 1.25x
      • Rocket Launcher 2x to 1.25x
      • Lightning Gun 1.45x to 1.25x
      • Railgun 2x to 1.25x
    • Increased VO volume
    • Updated low pain sound (alternative pain 100 scream from Brian Bloom)
    • VO updated, now using the voice of Brian Bloom, BJ from MachineGame’s Wolfenstein series
    • Disable zooming after initiating dual-wield 0 to 1 sec
    • Disable shooting after dual-wield expires 0 to 500 ms

    Clutch

    • Starting AP 75 to 100
    • Max AP 150 to 125
    • Overmax AP 225 to 200
    • Walk speed 150 to 160 ups
    • Mining Drill rate of fire 52 to 125 ms
    • Mining Drill damage 7 to 10
    • Shield hide time 0.9 to 1 sec
    • Disable shooting after active ability expires 0 to 500 ms

    Death Knight

    • Walk speed 155 to 160 ups
    • Flame trail duration after impact 6 to 2 sec
    • Flame trail direct contact damage 5 to 0
    • Flame strike direct damage 40 to 25
    • Flame strike max splash damage 40 to 25
    • Flame strike min splash damage 20 to 10
    • Flame strike radius 2 to 3 m
    • Fire Dot 5 to 10 damage per tick
    • Fire Dot 5 to 10 second duration
    • Spit player collision projectile size 0.2 to 0.5 m
    • Acid Dot 5 to 10 second duration
    • Acid Pool lifetime 9 to 10 sec

    DOOM Slayer

    • Walk speed 155 to 160 ups
    • Cooldown 50 to 45
    • Hands raise time 0.4 to 0.8 sec

    Eisen

    • Health 125/100
    • Armor 50/100
    • Speed 310
    • Cooldown 45
    • Sentry turret fov 140
    • Sentry turret damage 15
    • Sentry turret rate of fire 250 ms (60 dps)
    • Sentry turret projectile speed 40 m/s
    • Sentry turret projectile accel 20 m/s
    • Sentry turret health 120

    Galena

    • Cooldown 35 to 45 sec
    • Walk speed 155 to 160 ups
    • Disable shooting after totem toss 430 to 500 ms
    • Disable zooming after totem toss 430 to 500 ms
    • Normal Totem damage 75 to 50
    • Upgraded Totem damage 50 to 75
    • Totem radius 2.5 to 3
    • Totems now remove all debuff effects, like fire and acid dots

    Keel

    • Starting AP 75 to 100
    • Max AP 150 to 125
    • Overmax AP 225 to 200
    • Walk speed 150 to 160 ups
    • Cooldown 50 to 45
    • Disable shooting after grenade 0 to 500 ms
    • Disable zooming after grenade 0 to 500 ms
    • Grenade swarm delay between shots 400 to 500 ms
    • Grenade swarm min splash damage 15 to 10
    • Grenade damage 75 to 50 

    Nyx

    • Starting AP 25 to 0
    • Max AP 50 to 75
    • Overmax AP 125 to 150
    • Cooldown 40 to 45
    • Disable shooting after leaving ghostwalk 0 to 500 ms
    • Ghostwalk leaving ghostwalk fade out time 400 to 500 ms
    • Ghostwalk telefrag damage 75 to 100

    Ranger

    • Walk speed 155 to 160 ups
    • Cooldown 25 to 45 sec
    • Disable shooting after throw 250 to 500 ms
    • Disable zooming after dire orb throw 250 to 500 ms
    • Dire Orb Fly Through Damage 100 to 25
    • Dire Orb max splash damage 100 to 75
    • Dire Orb min splash damage 0 to 10
    • Dire Orb telefrag damage 8000 to 100

    Scalebearer

    • Starting AP 75 to 100
    • Max AP 150 to 125
    • Overmax AP 225 to 200
    • Walk speed 150 to 160 ups
    • Cooldown 30 to 45
    • Disable shooting after Bull Rush 300 to 500 ms
    • Bull Rush damage
      • Old
        • 75 > 300 ups
        • 100 > 400 ups
        • 125 > 500 ups
        • 150 > 600 ups
        • 200 > 700 ups
      • New
        • 100 > 320 ups
        • Knockback increased
    • Heavy Weight damage:
      • Old
        • 50 > 400 ups
        • 75 > 320 ups
        • 100 > 500 ups
        • 150 > 600 ups
      • New
        • 100 > 320 ups
        • Knockback increased

    Slash

    • Starting AP 25 to 0
    • Max AP 50 to 75
    • Overmax AP 125 to 150
    • Revert to Sept movement by popular demand:
      • Crouch speed 160 to 272 ups
      • Crouch slide friction 1.0 to 1.3
    • Cooldown 30 to 45
    • Plasma trail max explosion damage 50 to 25
    • Plasma trail min splash damage 12 to 10

    Sorlag

    • Starting AP 75 to 100
    • Max AP 150 to 125
    • Overmax AP 225 to 200
    • Walk speed 150 to 160 ups
    • Cooldown 35 to 45
    • Disable shooting after first acid spit 750 to 1300 ms (500 ms after last spit)
    • Disable zooming after first acid spit 600 to 1300 ms (500 ms after last spit)
    • Spit direct damage 40 to 15
    • Spit direct knockback 5 to 10

    Strogg & Peeker

    • Walk speed 155 to 160 ups
    • Cooldown 35 to 45
    • Peeker hyperblaster damage 20 to 10
    • Peeker hyperblaster rate of fire 110 to 125 ms
    • Peeker hyperblaster shot accel 13 to 20 m/s
    • Peeker delay before charge 750 to 500 ms

    Visor

    • Walk Speed 155 to 160 ups
    • Cooldown 50 to 45

     

    Weapon Balance

    All Weapons

    Rocket Launcher

    • Projectile speed 27.5 to 25 m/s (1100 to 1000 ups)
    • Min splash damage 15 to 10

    Lightning Gun

    • Note: Players have reacted positively to the dps change, but felt that the rof change was highly negative, so...
    • Damage 7 to 6
    • Rate of fire 52 to 48 ms (134 to 125 dps)
    • Knockback 6 to 7

    Tri-bolt

    • Direct damage 45 to 40
    • Max splash damage 45 to 40
    • Min splash damage 4 to 10

     

    Gameplay Balance

    Ammo

    • Unified weapon ammo pick-up behaviors between modes, so the behavior you experience in FFA is also now present in Duel.
      • Now all weapons will fill you to their starting pickup value if you are low on ammo. If you have the starting ammo value or greater for a weapon and you pick-up the gun again, it will only grant you +1 for low rate of fire weapons or +10 for high rate of fire weapons.

    Power-ups

    • All power-ups, in all modes, now initially spawn at 90 sec and then respawn every 2 minutes afterwards. (Doing away with inconsistent rules between game modes. Previously power-ups spawned at 45 sec in Sacrifice, 80 sec in Slipgate, and 120 sec in DM/TDM.)

    Health Pickups

    • All health pickups now remove all debuff effects, like fire and acid dots
    • Small Health can now be consumed when over max health, if the player has a debuff effect

    Blood Pools

    • Blood Pools now remove all debuff effects, like fire and acid dots

    Teleporters

    • Exit speeds are now based only off of your horizontal velocity (ups), no longer taking your vertical (falling) velocity into account
    • Exit speeds are now capped at 1000 ups

    Armor Protection / Protection / Spawn Protection

    • Rate changed from 0.66 to 0.67 to address inaccurate health/armor split values

    Mode Changes

    Instagib

    • Abilities are still present but only deal normal damage.
    • Only Railgun and Gauntlet deal insta-damage.

    Slipgate

    • Players can no longer join mid-round. Players & bots that join during the round will remain spectators until the next round begins
    • Fixed inaccurate Quad VO that could occur between rounds

    Sacrifice

    • Increased Sacrifice capture time from 60 to 90 seconds 
    • Increased Sacrifice Tourney capture time from 60 to 150 seconds

    Special BUG Note

    This latest PTS build has a lot of Spectator bugs, we're aware of that and are working on it, so no need for feedback on that topic.

    Again, if you have any issues with launching the PTS build, or gaining access after having purchased the Champions Pack: 

    Step 1 -  Don’t panic.

    Step 2 - Contact CS at https://help.bethesda.net/

    GLHF!

  • Вниманию стримеров — возможны уведомления о нарушении авторских прав

    in Fallout / Fallout 76 / General Discussion

    Помимо оригинальных мелодий, в Fallout 76 звучат лицензированные композиции различных музыкантов, чьи творения мы посчитали наиболее подходящими для путешествий по Аппалачии. Из-за этого прямые трансляции и видео серии Let’s Play, где есть эти композиции, могут воспроизводиться без звука, а также по требованию музыкантов или их законных представителей могут быть отмечены как материалы, нарушающие авторские права. Эти композиции могут звучать в эфире радиостанций пип-боя и из любых приемников в Пустоши.

     Если вы стримите, играя на Xbox One или PlayStation 4 и пользуясь встроенными средствами консоли, игра автоматически отключит лицензированные композиции. Однако этого не получится сделать, если вы стримите на ПК или используете стороннее приложение, например, XSplit или OBS.

     Если у вас есть другие вопросы о нашей политике в отношении стриминга, прочтите эту справочную статью:

    https://bethesda.net/ru/articl...

     

    Вот полный список лицензированных композиций, которые могут воспроизводиться во время игры в Fallout 76.

    The Andrews Sisters

    “Straighten Up And Fly Right”

    The Beach Boys

    “Wouldn't It Be Nice”

    Ben Selvin

    “Happy Days Are Here Again”

    Billie Holiday

    “Crazy He Calls Me”

    Bing Crosby

    “Swinging On A Star”

    Bing Crosby & The Andrews Sisters

    “Pistol Packin' Mama”

    Bing Crosby & The Andrews Sisters

    “Don't Fence Me In”

    Blind Willie Johnson

    “Nobody's Fault But Mine”

    Bob Crosby

    “Dear Hearts & Gentle People”

    Bob Wills and his Texas Playboys

    “Bubbles in My Beers”

    Bob Wills and his Texas Playboys

    “Steel Guitar Rag”

    Cass Daley

    “A Good Man Is Hard To Find”

    Chick Web Orchestra feat. Ella Fitzgerald

    “When I Get Low I Get High

    Chick Webb

    “Midnite in a Madhouse”

    Chick Webb

    “I Can't Dance, I Got Ants in My Pants”

    The Chordettes

    “Mr. Sandman”

    Cole Porter

    “Anything Goes”

    The Commodores

    “Uranium”

    Count Basie

    “Jumpin' At The Woodside”

    Danny Kaye & The Andrews Sisters

    “Civilization (Bingo, Bango, Bongo)”

    Eddy Duchin

    “Ol' Man Mose”

    Ernest Tubb

    “Walking The Floor Over You”

    Fats Waller

    “Ain't Misbehavin”

    The Five Stars

    “Atom Bomb Baby”

    Freddie Slack and His Orchestra

    “Mister Five By Five”

    Freddie Slack and His Orchestra

    “Pig Foot Pete”

    Freddie Slack and His Orchestra

    “Two Left Hands”

    Glenn Miller and His Orchestra

    “Jukebox Saturday Night”

    Henry King Orchestra

    “Just A Fair Weather Friend”

    The Ink Spots

    “I Don’t Want To Set The World On Fire”

    The Ink Spots

    “Maybe”

    The Ink Spots

    “It's All Over But The Crying”

    The Ink Spots

    “We Three (My Echo, My Shadow, and Me)”

    Isham Jones and his Orchestra

    “Doin' The Uptown Lowdown”

    Jerry Irby with his Texas Ranchers

    “Answer To Drivin' Nails In My Coffin”

    John Denver / Co-Pilot / Spank

    Take Me Home Country Roads”

    Johnny Bond

    “Headin' Down The Wrong Highway”

    Johnny Long and his Orchestra

    “In A Shanty In Old Shanty Town”

    Kay Kyser Orchestra

    “Praise the Lord and Pass the Ammunition”

    Louis Jordan

    “Salt Pork, West Virginia”

    Milton Brown

    “Keep Knocking But You Can't Come In”

    Nat King Cole & Stan Kenton

    “Orange-Colored Sky”

    Patsy Montana

    “I Didn't Know the Gun Was Loaded”

    Roy Brown

    “Butcher Pete (Part 1)”

    Tennessee Ernie Ford

    “Shenandoah”

    Tennessee Ernie Ford

    “Sixteen Tons”

    Tennessee Ernie Ford

    “Dark As A Dungeon”

    The Sons of the Pioneers

    “Riders in the Sky”

    The Sons of the Pioneers

    “Tumbling Tumbleweeds”

    Tommy Dorsey and His Orchestra

    “Opus No. 1”

     

     

  • Attention to Streamers – Potential Copyright Notifications

    in Fallout / Fallout 76 / General Discussion

    In addition to the Fallout 76’s original score, the game features licensed tracks from artists we feel are appropriate tunes for exploring Appalachia. As such, livestreams and “Let’s Play” videos that feature these artists music could be muted or flagged for copyright reasons by the artists or their legal representation. This includes when stations are selected on your Pip-Boy as well as any radios found within the wasteland that play music.

    If you are streaming directly on Xbox One and PlayStation 4, we have included code that will automatically mute licensed tracks if you are streaming directly for the console. It will not detect that you are streaming on PC, or if you are using 3rd party software like XSplit or OBS.

    For more questions on our policies related to streaming, please visit this article: https://bethesda.net/en/article/3XrnHrB0iAesac8844yeuo/bethesda-video-policy

    As it relates to Fallout 76’s in-game tracks, here’s a comprehensive look at our licensed soundtrack for Fallout 76.

    The Andrews Sisters

    “Straighten Up And Fly Right”

    The Beach Boys

    “Wouldn't It Be Nice”

    Ben Selvin

    “Happy Days Are Here Again”

    Billie Holiday

    “Crazy He Calls Me”

    Bing Crosby

    “Swinging On A Star”

    Bing Crosby & The Andrews Sisters

    “Pistol Packin' Mama”

    Bing Crosby & The Andrews Sisters

    “Don't Fence Me In”

    Blind Willie Johnson

    “Nobody's Fault But Mine”

    Bob Crosby

    “Dear Hearts & Gentle People”

    Bob Wills and his Texas Playboys

    “Bubbles in My Beers”

    Bob Wills and his Texas Playboys

    “Steel Guitar Rag”

    Cass Daley

    “A Good Man Is Hard To Find”

    Chick Web Orchestra feat. Ella Fitzgerald

    “When I Get Low I Get High

    Chick Webb

    “Midnite in a Madhouse”

    Chick Webb

    “I Can't Dance, I Got Ants in My Pants”

    The Chordettes

    “Mr. Sandman”

    Cole Porter

    “Anything Goes”

    The Commodores

    “Uranium”

    Count Basie

    “Jumpin' At The Woodside”

    Danny Kaye & The Andrews Sisters

    “Civilization (Bingo, Bango, Bongo)”

    Eddy Duchin

    “Ol' Man Mose”

    Ernest Tubb

    “Walking The Floor Over You”

    Fats Waller

    “Ain't Misbehavin”

    The Five Stars

    “Atom Bomb Baby”

    Freddie Slack and His Orchestra

    “Mister Five By Five”

    Freddie Slack and His Orchestra

    “Pig Foot Pete”

    Freddie Slack and His Orchestra

    “Two Left Hands”

    Glenn Miller and His Orchestra

    “Jukebox Saturday Night”

    Henry King Orchestra

    “Just A Fair Weather Friend”

    The Ink Spots

    “I Don’t Want To Set The World On Fire”

    The Ink Spots

    “Maybe”

    The Ink Spots

    “It's All Over But The Crying”

    The Ink Spots

    “We Three (My Echo, My Shadow, and Me)”

    Isham Jones and his Orchestra

    “Doin' The Uptown Lowdown”

    Jerry Irby with his Texas Ranchers

    “Answer To Drivin' Nails In My Coffin”

    John Denver / Co-Pilot / Spank

    Take Me Home Country Roads”

    Johnny Bond

    “Headin' Down The Wrong Highway”

    Johnny Long and his Orchestra

    “In A Shanty In Old Shanty Town”

    Kay Kyser Orchestra

    “Praise the Lord and Pass the Ammunition”

    Louis Jordan

    “Salt Pork, West Virginia”

    Milton Brown

    “Keep Knocking But You Can't Come In”

    Nat King Cole & Stan Kenton

    “Orange-Colored Sky”

    Patsy Montana

    “I Didn't Know the Gun Was Loaded”

    Roy Brown

    “Butcher Pete (Part 1)”

    Tennessee Ernie Ford

    “Shenandoah”

    Tennessee Ernie Ford

    “Sixteen Tons”

    Tennessee Ernie Ford

    “Dark As A Dungeon”

    The Sons of the Pioneers

    “Riders in the Sky”

    The Sons of the Pioneers

    “Tumbling Tumbleweeds”

    Tommy Dorsey and His Orchestra

    “Opus No. 1”