The Elder Scrolls Subcategories
10890 Skyrim SE
My level 30 Stats Update (with soothing sound track )
So glad to hear you are enjoying your alchemy sessions Sah,
You will find many of your home brew potions to be of great benefit and far stronger than vanilla in game ones.
You can temporarily double the damage of your bow or mace with fortify potions and protect yourself from magical attacks with Resistance potions....wonderful for dragon fighting.....as long as you do not forget to replenish them during a long battle......as I did against Alduin a while back
Well now, I have taken a completely different approach to my norm. I am level 30 something and have yet to do Bleakfalls Barrows.....Farengar is VERY annoyed with me....which is worth it just for that, but I suppose I had better placate the grumpy sour puss before long.
Now here's a little tale. On my way to Riften, I passed rather too close to one of those mod added bandit camps (More bandit camps). Lots of shouting, and I took an arrow that was very very painfull...around 60% of my health gone in one hit. So I dallied not a moment and sped to the city. After a brief chat with Dinya in the temple I came outside to a huge ruccus. Yes! Some of those bandits had followed me actually into Riften...one was a Marauder archer...which explained my deep wound. Thankfully the boys of the city guard were all over them and soon quelled those beastly bandits.
Right must fly....I have a terrific fun time ahead enchanting and smithing up my gear....woo hoo!
Ciao for now
Yeah, I figured it out. You do need to look at the pie slices and attempt to figure out where the high and low 'strengths' are going to fall on successive selections, to try to maximize your ultimate disposition. But you can't take too long doing it because your disposition score slowly decreases. Sometimes you need to take a hit on a 'dislike or hate' in order to get the 'big' benefit of a full 'strength' on an emotion they love.
It's weird, but its an easy way to get the Speechcraft up.
@Leonardo said:I just want to know what shaders I can use in MGE-XE when having a computer like this.I guess it depends what you define as acceptable performance. I had an i5 4670 3.4 GHz with 750Ti with a heavily modded / hires graphics game that I was reasonably happy with. Upgrading to a 970 GPU did not impact the performance much. Neither did shader selection, if I recall correctly, so I just left everything maxed out. FPS seemed mainly CPU limited. Disabling 3/4 cores actually had the strongest negative impact, dropping FPS ~-30%. Seems the 2nd core got used quite a bit in some capacity even with no other applications open/running in parallel. Distant land settings and high poly count/resolution graphics mods also have a significant impact to FPS, obviously.
Intel i5 4430 CPU 2.7 GHz
RAM 32 Gb 1600 MHz
GeForce GTX 750Ti 2Gb GDDR5 (I wish it had SLI)
I've plenty of availble diskspace it that matters.
I find my current specs as acceptable, because I never had such a good PC previous. You had a slightly little better computer than me and I am not a graphics guy if you know what I mean.
I know certain objects in Morrowind can greatly decrease FPS in-game and of course in combination with high graphics settings, so I always try to avoid doing such things e.g installing mods with too many NPC's and/or mods with too much clutter at the same time.
@sybelius said:these are still pretty basic. It could be possible to make them much more complicated, so that if you talk to a certain npc about any matter it could be possible to generate new quests without the need to design them before! (keeping in mind he/she has friend/enemies/allies/relatives who could disagree or try to help you in your mini quest, or just try to give you an alternative solution, bringing to multiple choices and consequences that could irradiate to the npcs not directly related to your quest, creating a new atmosphere around the player)Is it technologically possible to set a number of "personality traits" to a character nowadays?
- interpersonal relationships
- sense of honor
- et cetera
if they could someway implement some kind of raw personality for every npc, with his/her own back story
Skyrim does a lot of this already. NPCs have a pretty wide range of personality variables: Alignment, Faction, Disposition Base, Aggression (unaggressive, aggressive, very aggressive, frenzied), Confidence (cowardly, cautious, average, brave, foolhardy), Assistance (helps nobody, helps allies, helps friends and allies), Energy (how often an actor moves around), Morality (any crime, violence against enemies, property crime only, no crime). Some of these personality traits in turn govern specific situational behavior, such as the Spectator Override Package (which governs the behavior of an NPC who witnesses combat), the Observe Dead Body Override Package (which governs whether an NPC will walk over to a body and check it).
Most, if not all, named NPCs do in fact have very defined personalities and some kind of backstory attached to them. I actually think Bethesda did pretty good with this (well, good for them, anyway) in Skyrim. Much better, in my view, than in Oblivion.
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Ebonheart, The Six Fishes: Basement
Sinclaire listened to Vyktoria's description of Petrice, wondering if he came off as pious as the priestess had. His household never had time to fit religion in its daily workings, but Sinclaire knew of the Nine and their aspects. It was normally something even a sheltered child would know everything about, as it was the dominant religion throughout the Empire.
"First Petrice, and now you. It's like the two of you are waiting for me to do something. But I honestly don't know what either of you are expecting." Vyktoria sighed, and her gaze drifted towards the center of the room. Sinclaire's eyes followed her stare.
"At best, I'm a very poor Legionnaire. At worst, I'm a prima donna looking to become the next Potema. Even if I wanted to straighten this mess out, if the Empire would give me the chance, where would I begin?" she asked aloud.
Sinclaire considered her question with a slight furrow of his brow.
"I think there's too much going on in Morrowind to think about retribution right now," he answered carefully, considering the repercussions attacking a holy city could cause. "Those people are suffering from disease and destruction, and they're angry. They want their gods to save them," the lord explained, his face now wearing a haunted expression. "Or a scapegoat to condemn. Once they find out who caused all of this, they'll want nothing short of our heads and perhaps even more. I don't know what we can do but we can't very well do it now," he finished, an audible pause left hanging in the air as he held his mouth open, hesitant.
"Not you. Nor I, either." Sinclaire said, rather meek.
The lord turned to Vyktoria, a solemn look melding to his features.
"When I set off to infiltrate the library after leaving Jobasha's, I was obstructed by a blockade the Ordinators had created as a means to keep the masses out. I couldn't risk concealing myself and trying to sidle through on the side of the bridge, as the sentries would have detected me. Everyone seemed so angry at being kept from the altars, and so frightened of the attack on Vivec. There must have been hundreds of them crowded before and behind me," Sinclaire explained, his stomach twisting up into a horrible labyrinthine knot. "I knew I had to meet with the contact and get out of there as quickly as possible. I knew it was important, all of this is. So I considered my options..." he continued, clearing his throat. Sinclaire started feeling feverish, and as he opened his mouth to speak a bead of sweat traveled down his face.
"...and as I was doing so, a woman was thrown forward and wedged between two of the Ordinators. They grabbed her, and one took out his mace...he broke her leg in one swipe at the kneecap. They threw her back into the crowd to be trampled by her fellows," he said, obviously uncomfortable.
"The crowd just got angrier; I could feel their enmity, their desperation...and I took advantage of it." Sinclaire admitted, his heart dropping into his stomach. "I gave them the edge they needed to fight back...and I started a riot. They broke through the barricade. The Temple wasn't prepared for such resistance," he continued, keeping his voice level as he recounted the events. "They began trampling the Ordinators in turn, beating them and tearing their armor from them. It was no longer about their precious blessings. It was about a reprisal of their worth as people. Or, at least that's what I want to believe..."
Sinclaire looked Vyktoria in the eyes, and his look was one of pain.
"...But I used them. And not like people, either. I used them like pawns in a greater game, and after seeing that woman killed in such a way by those Ordinators, I figured that retribution would be some sort of recompense. They were on the verge of rioting, I was so sure of it...I just wanted to give them a fighting chance. But I went too far. I caused something horrendous!" Sinclaire acknowledged, a twinge of fear pervading his grimace.
"Their screams of rage...and of pain...they haven't left me yet, Vyktoria. And I haven't any idea how I could ever make up for that."