The Elder Scrolls Subcategories
Will The Elder Scrolls: Blades also officially release onto PC, PS4, Mac, Nintendo Switch, and Xbox One this coming fall soon?
I am on level 23, and now I have doors that won't open. I press A to open, the door shakes but won't open. I can't walk through the door either. Also in oblivion realms same problems with doors also the corpse mashers don't work, which means I am unable to go up the ramps to activate the gate levers. This is making the game unplayable.
anyone any ideas please
Hi everyone! Me and a friend recently started a new project where we dissect various world building elements from games, movies, literature and others. The purpose is to find out what makes them "tick" and help creators find inspiration for something new for their worlds. That being said, we come from a medical background (our day to day jobs) so we wanted to merge some of that knowledge with our hobbies. And so, "Pathology in Fiction" was born.
We decided to start out with one of the best fictional worlds we could find in modern media - Morrowind. In our various playthroughs we found Corprus (a disease in the game) to be a fascinating facet of the world and a very special plot catalyst.We embarked on an in-game research journey and collected all the information we could find from various sources and wrote it up as a sort of mini-guide (both a spoiler free and full spoiler sections);We explained a bit why we think it's such an incredible world building tool that makes Vvardenfel feel so much more like a living place;And the cherry on top, we did a bit of research and we found a similar disease that exists in real life.
Link to the article: Morrowind's Corprus
Hope you enjoy the read!
P.S. We were looking for a bit of feedback. Did you find it entertaining and maybe informative? Would you like to see more content like this for other stuff in the future? (we have a few ideas in our backlog). Thanks in advance!
More weapons and armor. The amount of weapons in Skyrim was half that of Morrowind. Bring back all of those useless weapons, so that players have the illusion that they have more choice, and bring new ones that can legitimately be useful. This all adds up to the game being more immersive, and an overall better RPG.
I agree they need to expand weapons and armor doing so just to create an illusion of choice is just poor design, and something that's already a minor problem with Skyrim. Each weapon should have it's own purpose and stand as it's own thing, don't just bring stuff back to act as filler, that's not meaningful content. Don't get me wrong cosmetic options are good but if they put in spears to the game and they just functioned like regular two-handed weapons than whats the point?
NO fast travel. Fast travel in Oblivion and Skyrim was terrible. Getting places was so easy and was not rewarded by the place. I felt like Skyrim was just “follow the quest marker” all the way through. Quest markers are fine and all, but different ways to teleport to limited locations would be better, like the different systems in Morrowind. Even wayshrines like in Online would be better than fast travel. The systems used in Morrowind made it more rewarding when you got to where you needed to be, and it allowed players to enjoy the beautiful landscape Bethesda added to the game.
Fast Travel isn't the problem it's the lack of other alternatives that is. Fast Travel would be fine if they did things like make mounts more prevalent in the game, provide other means for transport like wagons, portals, teleportation spells, sailing. Don't take away options to travel but add more. I do think them switching up the way fast travel works though like you mentioned using wayshrines like in ESO or street signs from TW3 would be an interesting change.
I personally find Magnus and Lorkhan to be the most intriguing of the et'Ada. Lorkhan is just a great character (I'm one of the few Altmer fans that doesn't hate him) and Magnus.. I wonder what it felt like for him to just up and abandon the construct that he designed. Even though he didn't come up with the idea of the Mundus, I imagine he had some very deep connections with it being its architect. As for actually manifesting on Nirn, I suppose he probably could considering he wouldn't technically be considered a Daedra. I'd imagine his manifestation(s) would be quite incorporeal, I don't think he'd take on the form of any of the mortal races. And if he did, he'd probably come in the form of an Altmer or Aldmer, considering their heritage. Maybe Breton if he appeared in High Rock. I'd imagine the only time he'd manifest in that form would be if he was speaking to someone who might become frightened at the sight of an incorporeal form, but honestly, I can't imagine him needing to interact with someone like that.
I just can't do anything but laugh at this pathetic situation. I think 80% of the times we die in the game is because of falls... The thing is there is pretty much no way to know when or how it'll happen regardless of how careful we are. What I've found as I progress in my game is that I become more confident and as my character develops I pick up the pace which leads to silly mistakes. In any case, stick to the trial! In my last game when I went to Blackreach during the main quest I almost counted my steps in that place.