The Elder Scrolls: Legends Subcategories
1362 General Discussion
I like your solution, and I have another. I think there should be something like a "chess clock." However, unlike a chess clock, some amount of time is added each turn. If you play quickly in the beginning, then you have some time saved up for the more complex later turns. This rewards efficient players and penalizes the DBs that take up all the time each turn.
I actually broke this mission first time I went into it. Opening hand included a Close Call. Played it on Lil' Squealer...threw him in my hand and the auto-lose condition was completely negated.
@Senidmar I play a fair bit of Ramp Scout myself - less recently with the rise of the aggro decks. The version I do run now utilises Drain Vitality, Word Wall and Greybeard Mentor for removal, Soul Tear + Giant Bat for instant healing and of course Woodland Lookout to stay in the game. There is one or two rendition of aggro decks that I just can't compete with without a fair bit of luck. That's just the nature of these kinds of games and the meta. I have no doubt it'll even out to a more mid range meta soon - if it hasn't already.