Creation Kit Subcategories
789 Skyrim SE
Is it possible to add video(bik)files in bethesda.net ?
je sais pas, j'ai jamais essayé pour le coup. ^_-
887 Fallout 4
You have most likely changes some location information and broken the workshopparent.workshops workbench <> location association.
I have a mod that can help you "Workshop Ownership and Attacks by SKK" and try to force ownership. if that doesn't work:
Enable papyrus debug logging, then stand near the problem workshop and console: [ set SKK_WUDebug to 1; cqf SKK_WU "SKK_WUMainScript.DebugTrace" ]
Share the SKK_WU prefix output lines from Papyrus.0.log
Resolved: found a copy at https://tinyurl.com/yavsdc5x
When I was modding Fallout 3 I had some problems getting the GECK and Fallout 3 to work on my Win 8 PC, I would get random crashes in game If I remember correctly. This is what I did to fix it in my instance:
The game engine has some issues with processors that have more than 2 cores. You can force the game to only use two of them and it will stop the freezing. I haven't had it freeze once since I did this several days ago.
Open up the fallout.ini file in: My Documents\My Games\Fallout3
Find the line:
change it to:
Add another line after it and insert:
This will limit the game to 2 cores and prevent the engine bug from causing the game to freeze.
Hey everyone, I am wondering the calculations on some values as I am creating a mod for the community and creating new projectile data for them. Please correct me if I'm wrong on any of these values.
70 Units = 1 meter (decimal values round down)
Speed = X axis movement in Units/second
Range = Maximum Units of travel (max is 65535 units?)
Gravity = I understand how to calculate trajectories in real life terms. However, without knowing what the equation for Gravity in CK terms, I cannot work out a proper trajectory. Does anyone know what determines this value? The vanilla defaults are completely inconsistent for developing a calculation.
Impact Force = While this value can be tested and visualized in game, an equation about how it works would be awesome.
I have searched and searched online for these values and have came up with nothing for the formula's for Gravity and Impact Force. I've even cracked open several mods that authors have created trying to deal with Projectiles and have found little to no consistency.
Any and all help is greatly appreciated. Many thanks!
The only thing I could figure out is that if I switch to full-preview mode and then add the hood, the CS doesn't crash.